h a l f b a k e r yYeah, I wish it made more sense too.
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Welcome to the Halfbakery, [tjhenry] ;-) |
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Not distracting the driver is the first principle of car UI design. [-] |
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//Not distracting the driver is the first principle of car UI
design.//
An oversimplification. Any dashboard with a radio violates
that principle.
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It's a principle of *highway* design
that driving must be kept slightly interesting, requiring a
little more attention than a plain, straight road, otherwise
the driver becomes inattentive (or asleep) and doesn't
respond quickly to sudden stimuli. (I say "a" principle,
because some highways are designed this way, but others
aren't.) |
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Now, this idea may seem well beyond a little mild
challenge to hold the driver's interest, but, for the New
Humans we read so much about, who become bored and
doze off unless multitasking several different
forms of electronic media, it might be appropriate. |
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I suggest it be combined with some sort of titration
algorithm which continually adjusts the difficulty of the
game to keep it at the right, low level. |
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