h a l f b a k e r yClearly this is a metaphor for something.
add, search, annotate, link, view, overview, recent, by name, random
news, help, about, links, report a problem
browse anonymously,
or get an account
and write.
register,
|
|
|
Since there is so much free time and no other distractions
while driving why not score points while rocking out in the
car to your favorite songs? Involves a heads up display or
other way to project blocks rendered with the same
prospective/parallax as the lanes in the roads. Blocks would
come
toward you while moving, depending on your current
speed. Buttons on the steering wheel would let you hit the
blocks as you drive over them to score points in time with the
beat of the music too. Would have to minimize the number
of columns to one or two to keep it easy.
Geggy Tah
http://www.youtube....watch?v=P2UUvG-XuQs [jaksplat, Aug 01 2010]
[link]
|
|
Welcome to the Halfbakery, [tjhenry] ;-) |
|
|
Not distracting the driver is the first principle of car UI design. [-] |
|
|
//Not distracting the driver is the first principle of car UI
design.//
An oversimplification. Any dashboard with a radio violates
that principle.
|
|
|
It's a principle of *highway* design
that driving must be kept slightly interesting, requiring a
little more attention than a plain, straight road, otherwise
the driver becomes inattentive (or asleep) and doesn't
respond quickly to sudden stimuli. (I say "a" principle,
because some highways are designed this way, but others
aren't.) |
|
|
Now, this idea may seem well beyond a little mild
challenge to hold the driver's interest, but, for the New
Humans we read so much about, who become bored and
doze off unless multitasking several different
forms of electronic media, it might be appropriate. |
|
|
I suggest it be combined with some sort of titration
algorithm which continually adjusts the difficulty of the
game to keep it at the right, low level. |
|
| |