h a l f b a k e r yWarm and Fussy
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WhipSlider
Computerized movement of slide simulates a wave. | |
The slide can be initially made as a circle. A hump is somewhere in the circle. When someone slides down the hump it mechanically propogates around the circle so as to keep the person at the rising side's point of inflection. Note: any piece of the slide is ever only moving up, down, or is still. So,
it would look like this whip of a slide has been cracked, and someone is along for the ride.
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Interesting choice of category. |
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[admin: created new "Slide" category, moved it there. Wheee.] |
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I think I need a diagram. |
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How would this work, though? Making it out of individual panels would hurt the rider (try hitting a screw on a waterslide), and you can't make the thing out of a flexible material like fabric or rubber, so what do you do? |
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The gradient differences between panels at the point where the slider lays will be minimal. Bigger slides will yeild better results, but not too big for the sake of economy. |
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Individual plates could overlap in one direction. The slider would barely feel the lips. (+) |
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+...OK, I'll go, if I could go with you [2 fries] |
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Why not just have it as a flat circle (or
ring), and tilt it to keep the person sliding
(like rolling a marble around a plate)? I
don't think you need a hump. |
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I think you will need the gradient provided from a hump. If anything, it will maximize the amount of fun had by the slider. The marble/hoop idea would be fun, too, especially for really big hoops. |
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//I think you will need the gradient
provided from a hump// No. Whatever
gradient you get from a hump, you can get
the same gradient more easily by tilting a
flat circular plate. |
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Not if the circle is too large, [MB]. |
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//Not if the circle is too large// You have
a point. Damn. [+] |
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