h a l f b a k e r yCeci n'est pas une idée.
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It's not just being on ice that I want, it's full 3D navigation through the bergs and being able to melt tunnels and caverns into them. |
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"No where to run to, no where to hide...". |
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Welcome back [gizmo mum]. I trust [gizmo] is doing well. |
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Sounds very much like "Descent". No icebergs, but many berg-like obstacles, and of course, tunnels everywhere. |
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Why space-ships? Call it Titanic: The game. Set it in the mid-atlantic...voila.
For cut scenes use violent scenes of how Leonardo Dicaprio could meet his overdue grizly doom... |
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On second thoughts i retract that last one, a little too sick...I like the origional idea for your game though |
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Throw in realistic physics for space ships and obstacles, and you can count me in. Imagine a swarm of icesteroids (love that name!) all moving slowly in different directions. Sometimes a collision will cause chunks to break off and go their own course. Ships have high-energy lasers which can carve off chunks of ice. The ship's missiles can be used to push ice chunks around, clearing paths and setting traps for enemy vessels. Croissant! |
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First-person perspective Asteroids. I like. |
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This may be a bad sign on my part, but at first I thought your idea was Incesteroids (notice the "N"). Now THAT was a game I was going to vote against. |
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Whatever spanks your monkey.... |
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but iceteroids sounds like a cool idea. You could use weapons to nudge asteroids around till they start cascading. You could cause serious spaceship smashing chaos... |
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