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Sandbox games such as the Grand Theft Auto series allow the player to interact with the gameworld in whatever manner their conscience allows, the player is subject only to the generously proportioned physical characteristics of the avatar.
What I propose is a sandbox game, wherein your avatar yomps
or minces largely unhindered through the city in much the same way as in GTA, except that before you start the game you can select (or have randomly assigned) a range of physical, psychological, emotional or moral handicaps to have applied to your avatar.
Thus:
GTA: Wooden Leg (limited movement, can only drive automatic cars);
GTA: Rabies (unable to cross a body of water);
GTA: Obsessive Compulsive Disorder (leaving a premises or vehicle takes ~15 minutes);
GTA: Altruist (compulsively help anyone knocked over or startled during the bank raid you've orchestrated);
GTA: Misanthropy (all conversation with NPCs take the form of them mewling "blarh blarh blarh");
GTA: Predestinationist Upbringing (able to do anything you like but your score is unaffected as God has already judged you);
and so on and so forth, the possibilities are without end.
The advantages of this system are manifold (where many = 2):
Gamers get to live life in the shoes of the different; and
Hardcore gamers can challenge themselves to complete the game on varying combinations of modifyer, viz "Well *I've* completed it on "Aspergers Altruist Misanthrope Monoped, so ner".
Limmy: GTA IV prostitutes - how do you kill yours?
http://www.youtube....watch?v=n7b9SbFzIp0 the inspiration for this idea. [calum, Jun 04 2012]
Eddie Izzard
http://www.youtube....watch?v=fbOC0uoKYtU This idea reminds me of the Eddie Izzard routine (from 6:38 onwards) where he imagines different settings for the Star Trek phasers - not just "Kill" and "Stun", but also "Limp", "Bit of a cough", etc. [hippo, Jun 06 2012]
why yes, DrBob, there are many many more
http://www.youtube....watch?v=sxkS5Rzr4W0 [calum, Jun 11 2012]
Straight White Male: The Lowest Difficulty Setting There Is
http://whatever.sca...y-setting-there-is/ [calum, Jun 11 2012]
MPDMMORPG
[calum, Jun 11 2012]
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So, real life, in a sandbox game? What's not to like? |
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Rabies doesn't keep you from crossing open water, that's
certain forms of vampirism. Rabies just straight-up kills
you. The screen reads: 'You spend the next few weeks in
progressive unbearable pain as you slowly lose your mind
and control of your extremities, then you die. Game Over.' |
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However, a sandbox game (my favorite kind) where wounds
that a character sustains take a realistic amount of time to
heal and loss of limb or disability cannot be magically
repaired would be an interesting change of pace. |
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This is the 'Call of Cthulhu' approach to gaming. Please select your phobia/mania/significant physical handicap. |
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The Cthulu Mythos is the greatest as-yet-untapped genre
in sandbox games. If nobody's working on it right now, they
damned well should be. |
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There's an interesting observation somewhere here. |
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Yes, perhaps, but what is it? |
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So... It's like a modern RPG system, but you can only
take disadvantages and quirks? Except this one's for
videogames? |
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GTA: Video game addict (avatar wont stop playing video games) |
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An interesting version would be GTA: Grand Theft Auto Spectator whereas GTA: Grand Theft Auto Player would be much the same as playing the game, in spectator mode you're basically watching your friend play the game trying to get a turn. Basically you have reach for the controller, and pretend to be leaving at strategic times to get a chance to play. If you win and get ahold of the controller the game goes to credits. |
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GTA: Psychopathic Kleptomaniac? - or would that be
too easy? |
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GTA Luddite. Refuses to use any mechanised technology. |
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You don't have to worry if you're a kleptomaniac,
[hippo]. You can always take something for it. |
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GTA-Procrastination. I have an idea for it, I just havent got round to posting it yet. |
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GTA Apathy. Avatar can't be arsed to do anything, just sits. |
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GTA Neighbourhood from Hell. Set up as per the normal game except that your tasks are such mundane things as 'drive down the shops for some ciggies', 'go and collect grandma from the airport', 'clear the snow from in front of your house' etc. Tasks that are made almost impossible by the constant succession of thugs hijacking your car or stealing your shovel in order to beat someone to death with it.
That's a pretty desperate youtube vid, by the way, calum. Do you know if there are any more? |
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Dr Bob's Idea has already been made, try playing Postal. |
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//Wooden Leg (limited movement, can only drive automatic cars); |
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Used to watch this guy parking cars in Cairo, he had one arm and one leg, opposite sides, he was better with a manual than I am. |
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How was he at stealing cars? Had he perhaps lost the
limbs following the application of Shari'a law? |
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GTA - Ministry of Silly Walks |
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So, shouldn't that be Grand Theft Auto: Erectile Tentacle Dysfunction? |
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GTA: Liszt, like an endless piano concerto. |
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GTA: Amish ? Paradoxical to say the least
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GTA: English: Mumbled apologies ("Ooh, terribly sorry...") after each brutal murder, carjacking, or blow to someone's head with a baseball bat; After every five acts of extreme violence you have to sit down and have a cup of tea. |
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//shouldn't that be Grand Theft Auto: Erectile Tentacle Dysfunction? |
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I mean what the point of being elder god who eats minds and will bring the world to end in fire and blood, if all the other elder gods keep pointing and whispering "Mr Floppy" behind your back? |
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I'm getting a sense of creeping lead.. |
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GTA: Halfbakery. In-game equipment and objects constantly fail due to parts having been cannibalised for experiments or repaired with string and food remains. Whenever anything new happens in the game, Avatar stops to compose a idea based on it, and must then find an internet connection, log on, post the idea, and check previous idea for new annos before continuing game play. Subsequent behaviour of Avatar is affected by buns and bones accumulating on the checked ideas. |
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What about if the GTA world was made up of HB ideas.
Restore your Health with a slice of Ben Frosts toast.... |
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GTA: Vagina Jam... a whole world of wonder. |
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GTA: Firestarter You're the firestarter twisted firestarter. |
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GTA: Beanangel: you're growing new appendiges
due to lots and lots of experimentally-modified
genetic drugs. |
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I suppose the thing I was thinking about here was not so much the physical or brain chemistry handicaps that could be applied to your avatar (gingivitis, bipolar disorder, u.s.w.) as the ones that might, perhaps, be conveniently ascribed to the player's upbringing (timidity, for example, or an overabundance of moral fibre) because these are the attributes which are, in relation to sandbox games, the ones where the player is permitted greatest flexibility when compared with how in the real world they comport themselves. Physical attributes, though, are easier to model because they are limited in terms of their impact on the avatar's interaction with the gameworld. |
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Anyway, some links thrown up, including one for just for DrBob. |
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Speaking as someone who is profoundly bipolar, the action
in sandbox games sometimes is a fairly accurate model of
living with bipolar disorder: you spend long periods tooling
around not doing much of anything, running up against
obstacles you don't understand, becoming increasingly
bored and frustrated. Then something drops into
place and you stay up all night frenetically zipping back
and forth accomplishing multiple tasks, many of which are
left unfinished as something that seems more important or
attractive comes to your attention. After that, it's back to
(virtual) weeks of banging your head against the wall trying
to figure out why nothing is going the way it should. |
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Ah yes, calum, I remember now. Adventure Call! |
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Perhaps that explains why the world is as it is. It is by definition bi-polar. |
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Until the next pole reversal, which we suspect your species will find unpleasantly loud and expensive ... |
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