h a l f b a k e r y(Serving suggestion.)
add, search, annotate, link, view, overview, recent, by name, random
news, help, about, links, report a problem
browse anonymously,
or get an account
and write.
register,
|
|
|
When I am playing a computer game in which sounds are associated
with my actions, and I am listening to music, the actions sound like
part of the song, so are there computer games that listen to their
environment and quantized their sounds to the background music so
that whatever action you take
the music fits harmonically with the
background?
not that I'm blowing my own horn, so to speak, but...
_22Sounds_20of_20th..._20Masking_20Device [FlyingToaster, Feb 12 2012]
[link]
|
|
Recently baked. It's called Child of Eden (Xbox 360 Kinect),
and despite being just a very complex psychadelic 3D
brick-breaker, it is one of the most mind-blowing games
I've ever played. The techno-acid-house score is fully
integrated into the game mechanics, both punctuating your
actions and providing cues to non-preset developments. |
|
|
This is a very old idea and has been done many times. Banjo-Kazooie (1998) had a lot of it, but it was usually subtle enough that you didn't notice. |
|
| |