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Recently baked. It's called Child of Eden (Xbox 360 Kinect),
and despite being just a very complex psychadelic 3D
brick-breaker, it is one of the most mind-blowing games
I've ever played. The techno-acid-house score is fully
integrated into the game mechanics, both punctuating your
actions and providing cues to non-preset developments. |
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This is a very old idea and has been done many times. Banjo-Kazooie (1998) had a lot of it, but it was usually subtle enough that you didn't notice. |
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