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It's a trade-off. You'll get a better side view, but you'll compromise everything in your front view expect dead-ahead. Good alternative view for a trigger though. [+] |
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You wouldn't need to mimic a fisheye lens exactly. You
could keep the central 80% completely undistorted, and then
have steep compression in the peripheral side part at the
edges of the boundary border, around the edge. |
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There was also "Thief : Dark Project" (or maybe the sequel), in which the main character could could throw a 'scouting orb'. This orb was kind of like a camera grenade, and upon throwing, you could then see from the orb's point of view. This view was very fish-eye - but also very static and not actually used during normal gameplay. |
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Hmm... the only way I ever got kills in first-person shooters was by exploiting the absence of peripheral vision in others. This is clearly a good idea in itself, but I find it hard to like. |
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I presume you all know about Fisheye Quake. |
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