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police simulation

manage a police station and catchment area
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various aspects would include budget, expenditure etc. Deciding on types of police cars, equipment etc and also interactive so that can either have automatically respond to incident or can determine how to respond, i.e. send one squad car or swat, a helicopter etc. Configure how police will act i.e shoot on site or attempt to arrest depending on severity of crime. Can manage speed cameras, burglaries. Different missions and campaigns can be set in different locations so that the rougher the area the greater the challenge. So you may either work in beverly hills to start with and then work your way to downtown manhattan. I think this would be a pretty darn good game if they were to make it. not sure of the interface though - nice 3d but prob. 2d more practical. attention to detail would be nice - i.e. choosing your shield and slogan, type of police building etc.
rscanlan, Nov 19 2003

Andy how do you get to play it
wwe [AnderA4, Mar 12 2009]


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Annotation:







       Vice City PD, I take it?
DrCurry, Nov 19 2003
  

       It would be cool if you could hook them together. One team is playing a gang of street criminals as in GTA: Vice City, the other team is running the police department trying to put them away.
krelnik, Nov 19 2003
  

       Nice one, krelnik. I've been waiting a good 2 player GTA game for a long time...
ghillie, Nov 19 2003
  

       Actually, there is a hack to the PC version of GTA to make it multiplayer. Turns out the authors put multiplayer in there to begin with, but took it out at the last minute. Hackers found the disabled code and made it work.
krelnik, Nov 19 2003
  

       True, google it. Search for Multiplayer Vice City. They also have Multiplayer for San Andreas. With many mods as well. But id like to see a great PC Game come out simulating the police field from all aspects. I would buy it in a heart beat.
Kleppe, Aug 31 2005
  

       What with the riots and looting going on in the UK, I had this idea last night. A quick bun, but, this idea doesn't explore it enough. The most interesting part would be simulating the political motivations/constraints put in place upon a police force, or the sociological barriers the police encounter. Balancing justified force with protecting your officers. Warranting corruption, or paying higher wages. Having a relationship with the media, and the pros and pitfalls that entails.   

       Building type, badge colour, all that stuff is immaterial. I'd repost, but I suppose it's not an entirely different idea?
theleopard, Aug 10 2011
  


 

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