h a l f b a k e r ycarpe demi
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a piece.
randomly assigned colour and piece. pawns will
be marching forward in a desperate attempt to
be destroyed in order to come back as a rook.
everyone gets a go to move once in about 10
rounds. A slight grey shading would indicate
how long its been since you moved and how
soon till
you are ready to move again. the
loosing side gets the same number of new
joiners and when you loose your piece you
would normally go back in at the same colour,
but perhaps we could assigned new pieces
based on the number of players, or number of
pieces on the board, there would have to be a
point at which you would swap sides as one side
runs out of new pieces. Presumably you could
also dump a piece as soon as it is surrounded
and has no where to go. when you would be
assigned a new piece or a recycled one that has
been dumped by someone earlier, that is now
back in play.
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Damn - so did I, but [bigsleep] annotated first. It must be lunchtime. |
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So did I, and I've just had lunch. |
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didn't read the stuff under; any good ? |
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Dunno. I'm easily put off when it comes to reading an idea that begins with sentence fragments, and even less interested when the description clearly slipped under the spell-checker. |
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What little info that actually stuck in my mind was not very well thought out, being more theory than fact. A sort of half-baked halfbakery idea, if you will. |
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Quarterbaked? This dough definitely needed more time in the proofing stage. |
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sp: This dough definitely _kneaded_ more time in the proofing stage |
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Come on, you can't pass up an opportunity like that. |
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[TomP], you're right, I dropped the ball on that one. Sorry, I couldn't rise to the occasion. Didn't sleep well last night. |
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The same thing happened here as with the Cheese Craft. |
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My phone ate half the message or "Dough" as you refer to
it. Sadly I can't remember what it said before the words
"a piece." so I just left it. |
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I can see the basics of a player<>environment game: |
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- NPC's which coordinated skill level varies between the multiple maps |
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- start as a pawn, get promoted when you move to the end of the map, or an object(s) within the map |
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- the higher ranking the piece, the more NPC's it will attract |
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It'd be difficult to write though, without it becoming simply a game which characters are dressed up as chesspieces. |
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