h a l f b a k e r yNot so much a thought experiment as a single neuron misfire.
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Thumby thing
Dynamic thumb gesture for touch screen video games | |
Does any one play TinyWings, or WhaleTrail? I love those games.
The lines you draw in your head when you play them are the same as
when you dance, do action art, or play music. I call them (to
myself), "swirly prediction lines", and i am sure that they are based
on fluid dynamics and that
there is a whole world of addectionados
out there who have a shared language about these lines so that they
can make cgi movies or come up with new games like these. in the
games you touch the screen to exert a downward force and you
untouch the screen to either stop exerting a force or to exert an
upwards force. So it is like binary control of these swirles with
timing being the complicating factor.
With all of these kind of games I find myself pressing too hard on the
screen when I know that it is just a touch/not-touch that controls
motion, but I can't seem to get out of the habit. It's like you really
want the swirly line to be right so you press harder, knowing that the
game is just hearing either yes I am touching the screen or no I am
not touching the screen. So where are the games that give you a
stronger downward force for the more of your finger-real-estate that
is in contact with the screen? I would like to propose that ad a game
feature.
[link]
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I've not played those games but the problem is that most phones/touchscreen devices today have capacitive screens which cannot detect the amount of pressure. Resistive screens usually can - and it's a very useful feature for drawing. But usually this goes hand in hand with a less responsive feel to user interfaces; people dislike having to press hard just to flick through menus. |
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On many high-end tablet computers there are hybrid screens which have the best of both worlds, but until the technology filters down to casual devices there's just no market for games like this. |
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//capacitive screens which cannot detect the
amount of pressure// But, as [JHC] pointed out,
pressing harder puts more of your finger in contact
with the glass - can that not be detected? |
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