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Player 1 plays Tetris, building a wall of
bricks at the top of the screen; Player 2
plays Breakout, demolishing the wall from
the bottom of the screen.
[link]
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But then wouldn't player 1's goal be the opposite of the goal in tetris? |
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Oh, I see. It's a *cooperative* effort to get rid of the wall. Cool! |
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I like it. It needs revision or
clarification or something... |
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Actually, this would work better as a competative game. Envision this: There is a screen that looks much like the Tetris screen, except twice as tall. In the middle of the screen is the baseline. The falling bricks stop at this baseline. When the Tetris player completes a row, instead of the bricks in that row disappearing, all of the bricks move down one row. The Breakout player below is trying to elimintate all the bricks before the bottom row gets to the bottom of the screen. If the Tetris player manages to get a brick to the bottom then that is a win. If all the bricks are eliminated or the bricks go off the top of the screen, then the Breakout player wins. |
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...so what does the breakout player do at the start of the game? |
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Try to hit the bricks as they are falling? |
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Seems kind of uneven. If the tetris player does well, the breakout player loses faster, but nothing the breakout player does affects the tetris player. |
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...mmm, yes, I accept it does need some
sort of revision. I was putting forward
the broad conceptual picture of
combining Tetris and Breakout without
worrying too much about rules or
whether it would work. Something
like [GenYus]'s suggestion sounds
good. Or do it on points, so the Tetris
player gets points for completing rows
and the Breakout player gets points for
destroying blocks. If it gets to the point
where the Tetris player is trying to
complete the row which the Breakout
player is destroying then it gets
interesting (particularly if the Breakout
player does in fact 'break out' - their
ball might then bounce around in the
top half of the playing area destroying
the Tetris players falling blocks). |
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Another possibility is that when the
Tetris player completes a row, it doesn't
dissapear but shifts down into the
Breakout player's area. |
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The breakout guy wouldn't be able to breakout because the tetris guy lays about 4 blocks in one go where as the normal breakout player hits one block at a time, unless he got those easy guns & killer balls which tend to finish the game straight away. Not much interest. Java it up and I will tell you what I think after playing it. |
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You must not have much common sense, [pocs], 'cause if he makes a version he's baking it! Why the heck would he want to go through all that work to nullify this idea? Though I certainly wouldn't mind playing this either... + |
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Fair point [ghillie]. Hows about a big gorrila lobs barrels down the tetris blocks and a short plumber jumps about squashing walking mushrooms. For added bonus a yellow head can munch through all the bricks being chased by ghosts. With a PS2 Multi-Tap we could turn this into a 4 player. |
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