h a l f b a k e r y"It would work, if you can find alternatives to each of the steps involved in this process."
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You are a space transport corporation. You want to expand
your transport network to these opportunities like:
* Asteroid Mining Cargo
* People transport
* Interplanetary Goods
* Entire invasion forces (As well as the defenders)
etc...
But you may encounter:
* Space Pirates
*
Micrometeorite storms
* Navigating gravity pathways (Short predictable pathways
are more slower and interceptable than the more fuel
heavy route)
* UNSC space regulations
Planetary Annihilation
https://en.wikipedi...netary_Annihilation Planetary Annihilation is a real-time strategy computer game developed by Uber Entertainment, whose staff include several industry veterans who worked on Total Annihilation and Supreme Commander. [mofosyne, Mar 14 2016]
Trade Wars from the 1990s
https://en.wikipedi...Trade_Wars#Gameplay [scad mientist, Mar 15 2016]
[link]
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You've been around here for a while. Isn't there a video game that does that already ? |
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There's easily a handful of recent, extent games like that. |
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Closest I can think of is planetary annihilation, but that is
more about military logistics. Which I guess sorta counts, if
delivering deathbots and crashing asteroids against your
opponents counts in an RTS manner? |
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Freelancer, Eve Online, the upcoming Star Citizen: they're all shootemups because that's what sells, but they contain fleshed out elements of commerce and trade: prices for cargos rise and fall with supply and demand; more pirates lie in wait near stations that deal in pricey goods, different items are contraband in different systems, et cetera. |
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How does this stack up against "Trade Wars", a popular
game played on BBS systems in the 1990s? I don't think it
had ALL of the elements listed above, but seems like a
pretty similar concept. |
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I like this concept, but like it better as Stamp Collecting Tycoon. |
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