h a l f b a k e r yTrying to contain nuts.
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Create and control the online lives, laughs and tragedies of virtual users and moderators. Make your own characters such as uniguru, PhDee, catgal and elektrotekie, and choose such traits as knowledge base, pun propensity, shortness of temper and English fluency. Also likes and dislikes, citizenship
and creation date are important to the game.
As the web personalities interact with each other via postings, annotations, votes and e-mail, you can steer and be startled through all facets of site life: lurking, first posting, pride, envy, joy, even deletion. It's almost better than the real thing.
Halfbakery...The Game
http://www.halfbake..._2e_2e_20The_20Game Similar [tyskland, Oct 05 2004, last modified Oct 17 2004]
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*types "custardcroissant" and hits the enter key expectantly* ...what? You mean the cheat code doesn't work? What a ripoff! |
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Do what Maxis did - release it in little bits and octuple your profits. |
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This pizza donut is delicious, and my lap is cheese-free! |
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What I'd be afraid of is if it started coming up with better ideas than we. |
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Sorry, [FJ], nicely analyzed, well expressed and gave me a giggle but it couldn't replace the real thing. |
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New Halfbakery tagline: "you couldn't make it up". |
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Rather than a 'Sim' for fun idea - this could be a research tool to predict outcomes of ideas. |
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Research and estimate as many baker's traits as possible (such as pun-propensity etc...). Use this information to build an ultra complicated heuristical, stochastical, fantastical model to generate 'responses' to inputted ideas (or do what I do for important simulations and consult the magic 8-ball). |
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This place is more like the half-Simery. (as in simian) |
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