h a l f b a k e r yMake mine a double.
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Sand sculptures are amazing, but they don't do much except to sit around in one place. I therefore propose an extension to the process which requires the constructed figures to deliver some movements. This is best acheived through a stop-frame animation process.
At eighteen frames per second, this
will require the sand sculpture figures to be laboriously rebuilt many times, so the process of generating a few minutes of animation could take several years of total dedication, but just think of the brilliant results.
https://m.youtube.com/watch?v=-wg75lQm2d8
Claymation/stop frame [xenzag, Jan 18 2023]
[link]
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Hmmm. I'll get back to ya. |
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yeah, because 3D stop-frame animation just isn't difficult enough. |
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//yeah, because 3D stop-frame animation just isn't difficult enough.// - the clue is in the title of the name of the website - ie halfbakery |
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See link for a short segment of Jan vankmajer's most totally excellent stop frame perfection. |
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[+] for the most eponymously-named invention today! |
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