h a l f b a k e r yBite me.
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You are placed in an every day well-organized environment that contains all kinds of well-placed objects.
Your goal is to destroy every item in the room by figuring out which object to pick up and destroy using another object.
Only the right combination destroys them entirely (or transforms and
becomes usable in a different way).
Once everything in the room is destroyed before the allotted time completes you win.
For Example: In a standard room (of many objects) containing a ceiling fan and a notebook on a desk. Turn on the ceiling fan and grab the paper notebook and toss it up to the fan to destroy it. Paper shreds are left behind which can be useful in destroying some other object left in the room, but not necessarily.
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It is a puzzle game. It would be fun. Higher levels might require a sequence of object interactions. Ideally there would be a variety of ways to destroy an object. Objects might change on being partially destroyed and is changing acquire new propoerties useful for destroying other objects. One might need to combine objects or do a series of actions for optimal destruction. One could progress through a level by discovering some effective way to destroy its contents, but it would be encouraged to revisit the level and explore different and possibly more efficient destructions in hopes of improving ones time. |
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Heavy metal music would play, along with gratifying sound effects of things crunching. |
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and, for when you become frustrated by the Myst like puzzling you press the HULK button and get satisfaction. |
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can you also collect useful weapons? |
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Can you also recombine components to make better demolition tools? (Probably over-complicated, but very MacGyver-esque...) |
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Which were you trying to destroy? |
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sounds like the "babel fish" scene from the hitchhiker's guide to the galaxy text adventure. |
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