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This concept could make some games a lot more enjoyable
when two people of unequal ability play against each
other. The good players would of course still win based on
having been killed fewer times, but the game-play might be
better. |
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The idea title could use some work. Most games already
work by giving rewards. Its just that they generally give
rewards to the players that ones explore more territory
before dying. Maybe Automatic Handicap Gaming. |
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So, the winning player is the one with the lowest handicap?
Number of kills is not displayed because it becomes
irrelevant? ... some rare games have this baked-in.
Agar.io comes to mind. The more enemies you eat, the
slower and more clumsy you become. Still [+] for making
this game mechanic explicit. |
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Dbag gamers would get killed a bunch on purpose so they could power up and then destroy everyone with their megaweapons and thousands of hours of gaming skills. |
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The way to do this right is make it very occasional. Very occasionally some persistent pathetic loser will unexpectedly get godlike powerup and rain havoc / smacktalk on all the conventionally equipped gamers. Then it is back to pathetic loserdom for the endowed one. |
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//The way to do this right is make it very occasional. Very
occasionally some persistent pathetic loser will
unexpectedly get godlike powerup and rain havoc /
smacktalk on all the conventionally equipped gamers.// |
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If only real life was like that. Then I'd show you. I'd show
you all I tells ya! |
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