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Orreries by and large approximate planetary movements to circles.
For the nit-picking pedants, the obsessive-compulsives, and the anally-retentives, this is totally unsatisfactory.
Planetary orbits are not even regular ellipses, since their orbits are affected by all the other planets; your binary
planet-planetoid system orbits a common centre of gravity and wobbles around your primary in a bizarre path which is hilarious when viewed from a distance.
The BorgCo Precision Orrery is much more realistic. Using stepper motors to make fine adjustments, and deriving data from both an online ephemeris and real-time observational data, the controller constantly adjusts the representation to exactly match the actual relative positions of the various bodies.
Of course, the movements are so small as to be undetectable to the naked eye, and in real time are extremely slow. But that's not important.
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Technically this idea describes an accurate orrery, not
really a precise one. And even then it's only really accurate
in the temporal dimension, as a truly size-accurate orrery
would be impractical to construct. |
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Presumably, if it were so precise, it would not be an
actual orrer, as opposed to just being orerry. |
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// not really a precise one // |
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The manufacturing is the precise part, or rather parts. We have outstanding quality control (employees who produce work of unacceptable quality are made to stand outside on a plinth). |
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// the movements are so small as to be undetectable
to the naked eye, and in real time are extremely
slow.// |
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Baked. Any waiter in a Parisian restaurant. |
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//constantly adjusts the representation// ... Epicycles. This
was a popular orbital calculation method here up to a
couple of years ago. |
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So, 14 years ? Pluto's quite big ... but the approximation of 1 canine year = 7 human years remains useful. |
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//stepper motors// No it has to be entirely mechanical and analogue. |
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