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Not sure what the game would be like, different certainly.
Maybe the harder you hit them the faster the gyroscopes spin or something.
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Depends... is the "outer shell" free-floating", or is the axis of the gyroscope fixed to the shell?
If the axis of the gyro is known (since balls have stripes, that is a reasonable assumption), using precession would be possible, but it would be very difficult to get a particular ball to finish it's move with the gyro in a useful position for the NEXT move.
Another problem is how to spin up the gyros initially. I thought "magnets" but then the magnetic fields would interact, which may-or-may-not be a good thing... Maybe split the ball in half, spin up with airjet/whatever, then lock the halves of the shell back together.
But I like it! Find a 3D printer & make a few balls to experiment. |
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I was thinking external magnets and the axis being free floating. But "thinking" might be over selling the process here. |
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I'd try different approaches to them being attached or free floating, but having a rack that uses magnets to spin them up would be the way to do that part. |
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