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Non-video gaming

Merger of surround sound with hypnosis logic
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By educating the user as to the specifics of an audio "item," the user is forced to quantify a belief system in an all-audio, non-video gaming environment that uses a minimum of four-channel audio set as follows: Front Up-Down, Rear Left-Right, so that there is a four-plane spatial environment. By merging the entire discourse of the verbal tracks into the EULA prior to the gaming experience, the user accepts all liability from such belief-system applications, and thus, adapts a conviction of belief to the gaming environment, allowing user to escape reality.

David Brager, Scrypnosis.com (where it all began)

dibrager, Apr 01 2003

(??) Real Sound: Kaze no Regret http://www.loonygam.../mouth/index2.shtml
A game with no visuals. (I still don't understand the mumbo-jumbo idea description though.) [pottedstu, Oct 04 2004]

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       What you're saying is it's a computer multimedia gaming experience in whcih there are no visuals, only audio and tactile feedback. Interesting concept if a worthwhile game could be made of it.
supercat, Apr 01 2003
  

       [miasere] surley this would be even harder for deaf people?
death's_roadie, Apr 02 2003
  

       The game Real Sound: Kaze no Regret for the Sega Saturn and Dreamcast developed by Warp featured no visuals at all, just music and sound effects. (see link).   

       (Fishbone for awful idea description.)
pottedstu, Apr 02 2003
  

       Actually, many deaf folk pick up bass well - so a low hum won't hurt the fishing.
thumbwax, Apr 02 2003
  

       Some students in the Netherlands made a racing game for the blind. It's completely sound-oriented and it's called Drive. You can play it at www.soundsupport.net
virus, Apr 02 2003
  

       I'm confused. Still I think I get the general idea. But why not use video as well?
RobertKidney, Jul 19 2003
  


 

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