h a l f b a k e r yWe have a low common denominator: 2
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This idea is about an MMO game that is meant to be played offline, instead of playing against people all over the world you don't know, you play against randomly generated bots, but you can also socialize and team up with these bots, and it would play just like any other MMO game, but offline.
The
benefits would be that you would be able to play an MMO game without having to worry about server problems, shutdowns, connection problems, automatic updates, online DRM and some others, though it could still have local multiplayer and LAN.
So real you can feel it
http://surre.al/ That's the goal [theircompetitor, Jan 15 2015]
Rival Theory's AI engine
http://rivaltheory.com/ [theircompetitor, Jan 15 2015]
[link]
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What about the witty repartee? Pretty soon you would have heard all the game has to offer. One benefit is that the bots can actually be fabulously beautiful, instead of really being homely folks choosing to appear fabulously beautiful. |
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We've been building a pretty sophisticated AI to manage
NPCs (non player characters) but there are limits to this
strategy, at least until Skynet arrives. A very fun idea,
nicely explored by Stephenson in The Diamond Age is the
notion of human takeover of bots based upon need -- of
course this is to deal with AI shortcomings and not
connectivity issues. |
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See the link for my MMO, and if you have more than a
passing interest in really serious AIs, check out Rival
Theory's website |
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I hope these bots will help users get over fear of
rejection from real humans... This is potentially
horrifying because it could make WoW even more
addictive. |
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Sounds like a blockbuster movie script to me. Get the right actors and director. And of course some lovable bots. |
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There was a great Outer Limits (the new series)
where a guy who had survived some apocalypse had
his living quarters peopled with AI holograms. But
he was a jerk and the AIs started just interacting
with each other and ignoring him. |
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