h a l f b a k e r yPlease listen carefully, as our opinions have changed.
add, search, annotate, link, view, overview, recent, by name, random
news, help, about, links, report a problem
browse anonymously,
or get an account
and write.
register,
|
|
|
Please log in.
Before you can vote, you need to register.
Please log in or create an account.
|
MMORTS
Massively Multiplayer Online Real Time Strategy | |
I'm a huge fan of online RTS games like Warcraft (fuck W.O.W.,
I'm
talking old school Warcraft), Starcraft, and Age of Empires.
What I'd like to see is an option for multiplayer team play, where
you have multiple players sharing control of the same civilization.
For instance, in Starcraft,
my
brother would control most of the
SCVs. He would handle building construction, resource gathering,
and upgrade research. My buddy Rob would be in charge of base
defense, with a few SCVs of his own to build defensive structures
like missile turrets and bunkers and control of some of the unit
production facilities, and I'd lead the offense, coordinating with
my
brother to ensure he's building the right production buildings for
the
units I need. Perhaps a 4th player could handle battlefield supply
lines.
Of course, I'd add new complexities to the game to ensure
everybody has plenty to do. Instead of harvesting 2 resources, I'd
increase it to 5 or 6, as well as needing supply lines to deliver
resources from the refineries and processing centers to the unit
production buildings and delivering ammunition and fuel to the
combat units in the field. Unit limits would have to go up, from
200
in Starcraft to 1,000 or more. Map sizes would have to go up, as
well.
Of course a single player could still control an entire civilization
single-handedly, or only split the work with one or two. The limit
would probably be in the neighborhood of 5-6 people sharing
control of a civilization.
MMMORTSLARP
http://turfwarsapp.com/ [Laughs Last, May 20 2012]
[link]
|
|
...and the South Koreans will continue to do demolish you,
just like they do now. |
|
|
They have that in original starcraft mulitplayer. It's called team fortress, it's one of the multiplayer settings.
|
|
|
I just looked at the starcraft 2 multiplayer menu, and there is something called co-op, which might be the same thing. i'll report back.
|
|
|
ok reporting back. i have no idea what that was. some stupid custom game use map settings thing. oh well. |
|
|
I'm on the Starcraft Brood War multiplayer create game screen,
and I see nothing about 'team fortress'. Ditto Starcraft Original.
For game type, I have the following choices: Top vs Bottom,
melee, free for all, one on one, use map settings, capture the
flag, greed, slaughter, sudden death, team melee (each player
has his own civilization), team free for all (ditto), and team
capture the flag. Even in Campaign Editor, there's nothing in the
player or force settings that allows sharing control of a player's
units.
|
|
|
A Google Search indicates that Team Fortress is the name of a
completely different game. |
|
|
hmm team fortress might be a use map settings map, I dont have original starcraft installed so I can't check. |
|
|
It's called 'Allied Fortress'. It's available in original and Brood
War. It consists of 2 'teams' of 4 players each with the 'Allied
Victory' option enabled. Not what I'm after here. I'm telling you,
this is something that should be available in EVERY multiplayer
RTS but it's simply not in any game I've ever played. One squad
team of 4 competent people (one on building and resources,
one on defense, and two on offense) could kick the living shit
out of any individually run team, or even 2 or 3 individually run
teams, Korean or otherwise. |
|
|
Well in that map if you use map settings all the players on one team control the same units, so basically if everyone takes a role then one person can build expansions and mine minerals, another player can attack etc.
|
|
|
All the times I've played that map it was chaos though. |
|
|
Yes, but then you have let the Koreans do it too, though...
otherwise, it's called cheating. |
|
|
No, they all have their own player start locations, meaning
individual civilizations. |
|
|
I don't actually play the games--I just hear friends who do
bitching about the South Koreans all the time, and thought
I'd take the opportunity to tease you. |
|
|
So how many marriage options have you guys accumulated
from beating them? |
|
| |