h a l f b a k e r yGood ideas at the time.
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Ontogeny recapitulates Phylogeny. In this space-invaders-
style game you start out as a human egg moving back and
forth across the bottom of the screen trying to catch a sperm
that is falling out of the sky. The shoot button emits chemical
attractants -- pick the best sperm and shoot attractants
at it,
which speeds it up. When you catch a sperm the next level
starts and you divide into two cells. Catch some of the cell
food that is falling out of the sky and you split again,
eventually turning into a blastocyst. Now your alimentary
canal opens up and you grow an umbilical cord that attaches
to the bottom of the screen so the player feels attached to
the avatar. Now the object is to avoid bad stuff that is falling
out of the sky and run into good stuff. I don't know what the
stuff is, maybe molecules - something that will teach people
stuff. Like maybe stuff to avoid is fat and stuff to run into is
protein. But that would be eating and you are eating through
the ubilical cord. Hmm. Well then you become a baby and
now you have to avoid McDonalds and run into Spinach. And
then you become a teenager and you have to avoid brocolli
and run into cigarettes and comic books. And then you
become an adult and you have to avoid bums and run into
money and members of the opposite sex who are not bums.
And then it starts all over again, or you die.
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This seems like a good game. The only problem is that it soundds like The Sims when it comes to living. I mean they have to do the same things you described. I think it is a good idea with the conception though. |
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thats good needs alot of work. good DS game though. |
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