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This game show pits contestants against each other in a competitive arena littered with game objects of various values. Each contestant is assigned a 4-meter circumference circle on the floor, and given points for all the game objects they can collect within this circle. The action of the game occurs
because there are too many objects to easily fit into the circles, and contestants must discriminate between higher-value, awkwardly shaped objects and lower-value objects that are more easily stackable. As the contestants collect more objects, they must reorganize and restack their existing cache, sometimes discarding items to make room for others. The game is timed and flustered contestants risk moving too quickly and toppling their constructions. In the end, the winner is the contestant who has amassed the most value in their precariously stacked, tower of points. Ding, ding, ding!
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Annotation:
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We can hold the outdoor matches in my yard, provided the
contestants' hoarding zones are located on my neighbors'
property. I've got a couple of old Porsche 911s and a
broken car lift belonging to my dad that I could use some
help shifting. [+] |
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Are contesntants permitted to steal from within their opponents circles? |
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Yes, as part of the tie-breaker round. The lights are
switched off and, after all the clattering and slapping,
switched back on. A winner is then announced based
on the new point totals. |
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I love this. (I do this so I would win and be queen
hoarder.) |
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// A winner is then announced based on the // |
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lowest number of flesh wounds sustained during the melee. |
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Towers of Hanoi...under siege. |
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