h a l f b a k e r yBite me.
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My idea is for video games to detect when a freezing/
unresponsiveness glitch has occurred, and if you lost a life, any money
or any points during that glitch it awards you the points/money/life
back as soon as the glitch has passed.
[link]
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With modern games such "freezing" is generally caused by latency spikes. Since the server cannot know for sure everything that is going on at your end, its impossible to remedy this in the fashion you described without opening huge potential for abuse of the remedy mechanism. |
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How so? The worst you could do by cheating is break even,
right? |
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If this refers to a stand-alone machine, then the
computer would have to think about how to respond
while it was paralyzed, which seems like an error in
logic.
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But then again, video games are largely unresponsive
glitches that sap your money and life anyways... |
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A lot of games do regular autosaves so you don't lose much.
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As for what you lose in the last few seconds before a crash:
//the computer would have to think about how to respond while it was paralyzed// |
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I feel bad for you 21, I know the feeling. Bejeweled
does it to me. I want my time back. |
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I'm disappointed that this isn't some kind of pun on Spike Milligan. |
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Lately it keeps happening on ThrottleCopter and Abduction:
World Attack. |
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If it's a network issue on a multiplayer game, this would be a new avenue for cheaters.
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If it isn't, then such glitches shouldn't happen in the first place. |
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I'm talking offline single player games, and it does happen. If it's
supposed to happen, it wouldn't be called a glitch, would it? |
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Noone said they were supposed to happen. Network latency issues are essentially unavoidable in real-time internet games.
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So you'd rather programmers spent time trying to mitigate the result of their buggy code, rather than make it work properly in the first place? Inefficient - and for badly-written, glitchy games, not likely to happen.
You'd be better off just voting with your wallet and not buying buggy games in the first place. If enough people did that, it would be worth developer's while to playtest games properly.
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<edit> Or on reflection, don't use Windows. |
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//on reflection, don't use Windows// But Windows *has* no reflection... or shadow. |
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