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You might say to yourself, "this is kind of a contrived name for an
idea because it sounds like the author came up with the name for
the idea first and then sort of bent the idea around to fit it, in fact
it sounds like the name for the idea is what the author used to call
Dunkin Donuts when
he was, after slowly creating a Dunkin Donuts
addiction over several years, just formulating a theory about the
nature of addiction and the open-bacterial-marketplace-nature of
the inside of the handle of the doors of Dunkin Donuts restaurants,"
and you might be correct if you were to think that, but it wouldn't
detract from the essence of the idea because it is a pretty good idea
in and of itself if I do say so myself, not just because it would be a
fun game but more importantly because it brings together the worlds
of addictive gaming and literacy learning in a game genre and there
is a great potential for this kind of thing as a platform.
So Funkin' Thrownuts the game is basically a combination of Cookie
Clicker and a system for teaching drum rudiments. To make the title
fit the game, the music would be funk and each tap of the screen,
instead of clicking a cookie, would initiate a graphic on the screen of
the throwing of a nut.
Cookie Clicker
http://orteil.dashnet.org/cookieclicker/ [JesusHChrist, Apr 06 2014]
Drum rudiments
http://www.freedrum.../drum-rudiments.php [JesusHChrist, Apr 06 2014]
[link]
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