h a l f b a k e r yIf ever there was a time we needed a bowlologist, it's now.
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FYI[ Dance Dance Revolution, DDR, is a game where you have a four buttoned/padded dance mat that you must push per a set pattern placed on the television screen. Points are awarded based on how accurate you are on which buttons you press and how close to the beat you press them]
The idea:
Have
a suit that not only senses where you step (inertia sensors or IR tracking), but also where the rest of your body goes... I've seen far too many River-dance DDR masters that aren't as fun to watch as the "|\| 0085" that flail their arms wildly (And those guys ARE fun to watch). It would add a whole new level to the game, as well as allowing the game to tie the music to the dance moves associated with it (The point with Disco music... The Egyptian walk with "Walk like an egyptian"... breakdancing?)
[link]
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In Virtual Reality and animation, what
you're looking
for exists and is called a "bodysuit". In
home market gaming, companies seem
to (wisely, in
my opinion) focus on less expensive
and less cumbersome (for the player)
camera-based technologies. |
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The Playstation Camera-based package
of games that came out last year was
disappointing, and relied on very simple
concepts - making a big movement,
touching an area - that couldn't be
called gestures. I've seen some other
games that tried to recognize "kung fu"
style fighting moves, but I didn't get
them to work enough to judge whether
this was really a "move" you could make
or just a question of how quickly you
duck. |
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Maybe a large, transparent plastic sphere with flat floor and sensitive inside wall? |
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