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Fallout AI
Build computers and sell them to rich survivalists | |
Someone was reading an article from years ago about luxury survivalist bunkers. It occurred to him or her that the scenes on those flat screen "windows" just don't cut it in the modern era. Sure they can have a thousand different scenes stored, but if you load up the "summer in the desert' set you'll
be looking at your choice of two images for the duration of your stay. While the real elite, I'm sure, can afford a graphics designer for their bunker staff the rest of us will have to grunge around with this system.
This powerful graphics-making AI mainframe would be all set up (unaligned!) to turn your words into images for your windows or the projector in the range and training room. It would be trained on a massive set of landscapes and, if desired, zombie film still frames or even... other things. It will now be possible for one of your underlings to make a new picture every day (or every five minutes if you like) or to slightly modify the existing one changing shadows and details so your desert scene is always fresh.
Comes with an optional 20 year power supply, EMP hardening, training database, retraining program set, and a beautifully layed out and typeset 200 page glossy manual guaranteed not to burn under 300 degrees Celsius.
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Annotation:
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Would go well with the Film Noir Home system. |
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"...it was still raining." |
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If you are allowed to used AI in your idea, you should be allowed to use AI to make your idea. |
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Although live streaming Fallout into LCD's in your bunker has a certain appeal. |
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This is going to be about bots for fallout multiplayer mods so you can play them offline isn't it? |
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//Build computers and sell them to rich survivalists// |
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Still feeling it, you're in a bunker, you want to play games but the internet isn't working.. makes sense.. the irony of preppers playing fallout in their bunker's after the apocalypse is mightily apropos too, I like. |
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//different scenes stored// |
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[Deletes half draughted order to Voice Technologies Inc] |
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[Goes and rummages in the bin, retrieves PS1] |
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[Trudges disconsolately back to the shelter to put it back on the shelf] |
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I'm sorry, [Skewed]. I'll design one of those for you when the technology is good enough for it not to count as magic. |
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//when the technology is good enough for it not to count as magic// |
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Meh, game bots don't really need anything we aint already got. |
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We had pretty adequate first person shooters for Quake arenas in the 1990s. |
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Strategy game bots have been winning games against top ranked players in Dota and other games since the 2000's (if not longer?). |
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And we've had chat bots that can keep a five year old or the average gen Z fooled indefinitely since the 1950s (thanks Alan, a pitty no one's really been able to improve on them much since), they're not really good enough to fool the rest of us past half a dozen exchanges of course but it'll do to keep you vaguely amused for a bit if you've nothing better to do. |
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Bolt those together with some metaphorical duct tape (and a bit of tinsel to make it look pretty) and it'll do until we work out something better. |
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The thing that may need work is integrating some trading AI through the bolted on chatbot (with a bit of neural net machine learning) as it's primary interface and developing appropriate call-backs and triggers between the chatbot and the other bits so it was acting appropriately to what's said to it & what it says. |
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But other than that what we have already will do I think. |
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[Rayford] Software licences for the FNH-OS API are available at reasonable rates |
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