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Eyelights + retroreflective paint = efficiency

It was once thought that we see the world by shooting eyebeams that relay information back to out eyes, now it's more true than ever.
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Everything that you want to be able to see would be coated in a retroreflective paint, meaning that it bounces light back to the source. You would then wear goggles with very dim, transparent lights that point in your FOV, extra points if it follows your gaze.

This form of lighting would be extremely energy efficient because only the photons necasary for seeing would be made.

flireferret, Dec 29 2024

vague similarity sunglass lights
[pocmloc, Dec 30 2024]

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       I'm picturing this and not sure I would enjoy it in real life.   

       It would make for a very cool temporary VR experience though.   

       Look into my eyes...
pocmloc, Dec 30 2024
  

       //only the photons necasary for seeing would be made//   

       This is not true unless the spread angle of the retro-reflective coating is extremely small. Also the beam of light would have to be very tight.   

       I suppose the only solution to this quandry is to use laser beams, which originate from the centre of the user's pupil. I think the safest way to do this would be to mount the laser source(s) on the goggles frame, and for there to be a small 45˚ angled mirror in the centre of the goggle to direct the beam forward into the line of sight. To follow gaze, either a very quick acting servo-motor could be used, or the mirror could be mounted in the centre of a contact lens.   

       Even then I think that looking at an object far enough away, such as admiring Mount Fuji, would still end up with wasted pixels that spread wider than the wearer's iris on the two-way journey from eyes to mountain and back. We might have to live with that wastage rate.
pocmloc, Dec 30 2024
  
      
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