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Built for four players this is a four way hour glass cut in half and
attached to a game board. It stands like a stackable chip game,
but instead of stackable chips falling into horizontal vertical or
diagonal rows grains meaningless sand fall ointo the opposing
religious hour glass halves.
Each
player plays as one half of the cross shaped hourglasses,
but
the hour glass halves themselves can be any shape including
crosses, cresents, buddahs, or phalluses. Theism pours into
athiesm and monotheism pours into polytheism is one possible
game.
The rules of the game are 1. the board is turned so the current
player's half is at the top draining precious although meaningless
grains of sand into the opposing player's half. 2. As the goal is
to
stay on top the longest, on each turn the player who is on top
has
to read from his side's rule book until he decides how long he
wants to play, or if he wants to play again. 3. The board is
turned
as soon as the player has decided.
There is no winner but after several games a player's willingness
to
support particular sets of rules will help determine their
ultimate
religious outlook. For example, atheism is on top, recieves rules
book, first rule is you're going to die.second rule is nobody
knows
why or what happens etc. Player reads until decides when to
turn.
It's a strategy game where players support sets of rules to
ultimately determine the ultimate rules, sometimes at the cost
of
losing the game by emptying their hourglass halves first.
*Naturally reading from the rules indicates hesitation to turn
and not reading indicates the least hesitation in supporting the
rules.
** each hour glass half , or quarter as its a cross shape starts
with equal amounts of sand.
***The game is paused by putting the board flat. The game is
restarrted and rewound by adjusting sand levelsby rotation.
[link]
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This reminds me of family monopoly games: often,
each of four players end up controlling one side of
the board, and houses and hotels "flow" via removal
and addition from one player's side of the board to
other sides, whilst tokens perambulate the bounds
and various people read from the rules. |
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I'm not sure how this idea has any connection to
religion, or why anyone would stop reading if they
wanted to win. Perhaps try flinging the sand instead? |
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You don't have to stop reading, but the rule is you have
to
turn to the rules of the religion, and then from that
point
on follow the rules or let the religion die. Being an
athiest
I don't have to follow the rules of the other religions, so
I
can let atheism die but not before polytheism takes
over
monotheism, so I can see how long the struggle between
theism and polytheism which is actually the corollary of
atheism and monotheism conflixt that is an ongoing
struggle in the hyperreal. |
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Basically existential crisis will be a major factor in how
the game is played. |
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If your aim is to keep the sand in your section, why not just say Do what you will is the whole of the law and pass to the next player? |
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The first rule is that I win. |
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And you're one of the first atheists I've met who are
having an apparent existential crisis on which way to
spell atheist. It's an -ism. Like the-ism. |
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Nice model/perspective frame but I think this
misses as a game. No competition pressure or a
clear win structure. Life, I consider, is not in
reality a game. |
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Maybe, a less real situation would be to make the
goal of getting sand for your deity and rule set. As
an atheist the goal is not getting sand. Each player
has a go at each others rules/deity chosen at the
start. It would be interesting to find you won
more movement of sand with another players
deity and rule set. |
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The device is basically a perpetual motion machine if
everyone acts unhesitatingly towards the rules. One
game would just be players turning the glasses as fast as
they can to keep the game static. But perpetual motion
and statics of these kind are not possible. The game will
end somehow and extreme existential crisis connected
with the rule set will largely determine that outcome.
The existential crisis connected by identity with
atheism, theism, monotheism or polytheism will largely
determine the outcome. Anyway the comment I think
I'm making is religion is a really stupid power struggle
game with bad symbols for dumb kids. |
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