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Dice Roulette

double trouble, double reward
  (+4, -1)
(+4, -1)
  [vote for,
against]

Instead of a ball, a dice with rounded corners gets launched in an orbital trajectory around the roulette wheel. The rounded corners allow the dice to travel freely, but when it comes to rest, there will be no ambiguity as to which number faces upwards.

Once the dice completes its chaotic movements, there are now two sets of numbers on which the foolhardy may place their bets, with correspondingly increased odds as a result of the interaction of two independent variables.

xenzag, Oct 11 2016

Fully spherical dice http://www.aleakybos.ch/Spherical.htm
You can go further than just rounding off the corners. [Wrongfellow, Oct 13 2016]


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Annotation:







       I've only rolled 00 on a pair of two ten-sided dice twice in a long, checkered career of tabletop RPGs. And I have no gambling luck or skills. Include me out.
normzone, Oct 11 2016
  

       I was disappointed that the spherical dyce had a finite number of numbers on.
pocmloc, Oct 14 2016
  


 

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