The Crooked Casino isn't a casino as such, more like a 'factory tour' of a crooked casino.
There are three parts to this tour:
1) Visitors enjoy an introduction to cheating techniques that are or were once widely used in casinos, by the house or by other players. This part might include interactive
displays, demonstrations, 'The 10 Biggest-Ever Scams', exhibits of antique crooked gambling equipment, and suchlike.
2) This is the fun part of the tour: Visitors are given a heap of play-money chips and a small pager-type device, and let loose in a 'casino' for a while. Some tables look exactly like tables in modern casinos, while others might have older set-ups more conducive to cheating (e.g. single-deck blackjack with no dealing shoe). Some staff are dressed in appropriate costume (Wild West, or 1950s) and are gambling at the tables.
Players gamble their money where they wish, and after each hand (or roll, or spin, depending on game), they press the 'Yes' button on their pager if they think they were cheated on that hand.
The dealer or croupier, meanwhile, presses a button or buttons below the table which tell the central computer which players (if any) he/she cheated. Anyone who is acting as another gambler and who is cheating other players (e.g. by skimming chips) can use modified pagers to signal which players they cheated each hand.
Bluetoothish technology is used to track which visitors are in which seat positions to determine if they guessed correctly.
Some of the tables would advertise approximately how often the dealer will cheat on that table or even the method used (e.g. "marked cards, dealing seconds approx. 1 hand in 10 - guess which hands"), so players can choose where to play depending on whether they prefer to see a lot of action or to patiently wait to spot the rare moment of cheating, but for most tables there would be no clues - yer pays yer money, yer takes yer chances.
Most of the methods and techniques described in the first part of the tour would be used at one table or another, and a few that weren't mentioned would be thrown in too.
The pager could be made so the player can indicate whether 'direct' cheating (e.g. a magnetised roulette wheel is turned on and rolls 0) or 'percentage' cheating (e.g. shaved or suction craps dice swing the odds further against the player) took place, though that might over-complicate things.
This stage of the tour would end when two (or more) of the Wild West actors accuse each other of cheating and the cards, the chairs, and the bullets fly. A sheriff comes in and declares "This here illegal gambling joint is closed! Get outta here before I arrest the lot o' ya!" and the visitors move on to the final part of the tour.
3) After the visitors have had their fun at the tables, they come through to a 'post-game analysis' area, where they find out what kind of cheating was going on at which tables. Prizes are awarded to the visitors who spotted the cheating most accurately at each table (points are deducted from a player's score for incorrect guesses, so pressing 'Yes' every hand wouldn't win).
There would be some surprises in this part, such as finding out that, "Wow, that blackjack table was 100% honest? I was sure he was cheating me!" or, "I was playing in a poker game with marked cards and *still* won money? Damn, I'm good!"
Visitors would leave having new appreciation for the skill and subtlety of cheats, a better idea of how to spot and prevent cheating (which can come in useful in social poker games, for example), and also a better awareness of casino odds (for example, the Wheel of Fortune wouldn't be rigged, since it gives good enough odds to the house already!) - and with the methods and amount of cheating used at each table changing from day to day, they'll be keen to come back and try their luck again.
Some products are 'ribbed for your pleasure', our casino is 'crooked for your enjoyment'.