h a l f b a k e r yRIFHMAO (Rolling in flour, halfbaking my ass off)
add, search, annotate, link, view, overview, recent, by name, random
news, help, about, links, report a problem
browse anonymously,
or get an account
and write.
register,
|
|
|
Core war is a game where multiple programs fight to
dominate the memory space. It consist of a custom
virtual
machine, with its own assembly language to allow
balanced
strategies.
What would be interesting, is if there is a COREWAR like
game, but instead of programs seeking to dominate
a
computer's memory space, a program seek to dominate
an
entire network of virtualized computers.
There would need to be a mechanism to prevent
programs
from simply highjacking the next computer and shutting
it
down to secure the node from competitors. E.g. maybe
certain critical subsystems are monitored by an an anti-
virus? Or have certain objectives that requires the
network port to remain open (e.g. shipping stolen
bitcoins to home base)?
Other ideas for this game, could involve specific
missions,
e.g. beat other programs in stealing unsecured bitcoin
wallets. Control the biggest amount of botnet and smash
the other command centre server (which jumps IP, and
thus requires the other opponent program to be updated
on the current IP address by it's own command centre).
Infiltrate a factory control network and destroy stuff.
Unlike "hacking games" like uplink, you are only allowed
one shot at coding, and releasing it into the wild.
Inspiration: How virus writers and spyware writers,
sometimes write codes to attack other viruses so that
they
can more fully control a network.
Core War: Two Programs Enter, One Program Leaves
http://blog.codingh...one-program-leaves/ FROM: CODING HORROR programming and human factors [mofosyne, Jun 07 2014]
wikipedia CoreWar
http://en.wikipedia.org/wiki/Core_War Core War is a programming game created by D. G. Jones and A. K. Dewdney in which two or more battle programs (called "warriors") compete for control of a virtual computer. These battle programs are written in an abstract assembly language called Redcode. [mofosyne, Jun 07 2014]
Web Ring for core war stuff
http://vyznev.net/corewar/impring/ [mofosyne, Jun 07 2014]
xkcds Virus Aquarium Made Real
http://hackaday.com...aquarium-made-real/ Looks like its about baked in some sense thanks to XKCD again! [mofosyne, Jun 29 2014]
Virus Aquarium in practice
http://wecan.hasthe.technology/ [mofosyne, Jun 29 2014]
Please log in.
If you're not logged in,
you can see what this page
looks like, but you will
not be able to add anything.
Annotation:
|
|
Pretty rareified bunch that could play this game. And I am not sure what you would watch. Would you just upload your code and then get a line back: "You took it over. Good job." Or "The core repelled your attempts. Try again." Because if you are in the market for a game like that, I think I can write it for you. |
|
|
Good idea. Make it so that you can upload a
contender and have it run automagically against the
top 10 programs for each "scenario". |
|
|
Could this be done by extending Core Wars to simulate a network (on one machine)? Instead of one fixed memory space, have several with rules about how programs can communicate between them. Wait, is that already the idea? I'm having reading comprehension issues today. |
|
|
I think so. Otherwise, you would have to simulate
an
entire OS stack, which would make killer programs
a
lot more harder to code. Basically as close to bare
metal as possible, while
somehow still allowing for networking. |
|
|
(How realistic would having a simulated network of
linux computer be? And can you
make an effective
gameplay out of it? Corewar instruction set is
designed to allow for multiple approaches. e.g.
scanning strikes vs random bombing) |
|
|
Just noticed that another of XKCD's comic was made
into reality! (XKCD Comic 350, Network ), while its
not a 'competition' network, the concept of "virus
aquarium" can be easily extended to this idea. |
|
|
So, this is 80% baked now. All hail XKCD :D , and who
ever coded wecan.hasthe.technology |
|
| |