h a l f b a k e r yNo, not that kind of baked.
add, search, annotate, link, view, overview, recent, by name, random
news, help, about, links, report a problem
browse anonymously,
or get an account
and write.
register,
|
|
|
|
I'm envisioning some kind of universal adaptor kit, like the multi-pronged electrical adaptors. I've practically given up on RPGs, simply because I dislike being required to learn a new gaming system every year.....croissant for you. |
|
|
Can I get a six-sided adapter cube that my twenty-sided die fits in ? |
|
|
Can't quite believe I'm actually posting this publically... |
|
|
...but I used to be very active in the RPG industry, and even owned/managed a small game line. |
|
|
The answer to your question is that a game's mechanics and system actually define a lot of the play feel. We don't do these things accidentally. If you put CP2020 into the WFRP system (*shudder*), you're going to totally alter what it's like as a game. |
|
|
That's why we don't worry too much about conversion. |
|
|
Besides which, Ryan Dancy's shockingly neo-Fascist stance is pushing d20 ("The One Pure System That All Must Follow Or Die") into that role. |
|
|
I agree with oldmotherchaos (who wouldn't?) that rules are about defining the feel of the game, which is the critical factor in RPG's. If you feel the need to crossover, then write some scenarios using the rules you currently use and adapt things accordingly. You shouldn't be bound by an RPG's rules just because that's what it says in the book because a) that's dull and you should be throwing your players a few surprises every now and again and b) your the DM/GM or whatever and what you say goes. |
|
| |