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It is reasonably well known that most auto accidents occur
within
a few kilometers of the dwellings of the accident victims. This
can be
attributed to the phenomenon known as "Familiarity Breeds
Contempt". Contempt for the traffic laws in this case,
probably.
Anyway, what if the streets
were NOT familiar? Then people
would pay more attention, even close to their dwellings, and
the
accident rate should go down.
Therefore, we need City Puzzle Streets. The infrastructure of
the
city is carefully constructed to allow lots and roadways to have
their locations swapped. Each time this is done, perhaps once a
month, electronic maps of the city are automatically updated,
so
that anyone using GPS will have an updated map and can find
the
latest new route between Points A and B. But they still have to
drive that new and unfamiliar (and NOT to be held in contempt)
route, carefully.
Some sample street layouts
http://iloveglory.f...rath/allmapsdag.gif I'm taking advantage of some dungeon maps in an old video game, but the Idea should be clear, that convoluted pathways can be created and modified. [Vernon, Jun 05 2015]
[link]
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Basically, Milton Keynes, then? |
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<old joke> You're most likely to have an accident
within half a mile of your house. So you should
move.<\oj> |
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The area ' few kilometers' around the homes would
have all the paths mapped by occupants. One-way
streets would give a messy fix. |
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I like the idea as it shakes up routine and maybe
could help with traffic flows by giving changing
longer,
quicker versus shorter, slower travel choices. |
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[Ian] Emergency personnel don't have to obey the
rules if they can do it safely. |
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