h a l f b a k e r yPoof of concept
add, search, annotate, link, view, overview, recent, by name, random
news, help, about, links, report a problem
browse anonymously,
or get an account
and write.
register,
|
|
|
|
30 frames per second of noncoherent images would have the same effect as flashing lights. |
|
|
In the UK, we call this "Big Brother". I believe the US
equivalent is "America's Got Talent". |
|
|
What do you hypothesize will happen? It will somehow scramble the subject's brain? |
|
|
Isn't this already baked as subliminal advertising? Like, you think you're just watching that classic short "Bambi Meets Godzilla" [link] when in fact you're being subtly encouraged to purchase denture cream and Viagra? |
|
|
neat but "we should research" [marked-for-deletion] |
|
|
Mr. Toaster, it doesn't fit the "we should research"
described in the help file.
[jutta] I
wouldn't be hurt if you deleted it anyway. |
|
|
I've made video loops a bit like this. About 10 frames per second works well - it gives you just long enough to start to consciously register each image before the next one arrives, but it's still fast enough for the brain-scrambling effect. |
|
|
I've sometimes wondered if your alpha waves end up synchronising to the video. |
|
|
Mmm addictive. Don't want to go back to real life. |
|
|
For it to actually be effective, some amount of image analysis would have to identify intuitive links between the images. using principles such as motion in the images to guide the eye could for example create a continuity in the seemingly disconnected images. for example a picture that makes the eye move towards an certain object. this is intuitively linked to an object in the next picture, and there's "motion" in that picture too. So ultimately you have fragmentation and disconnection by frame rate and even picture content, but the intuitive links and the motion inside the static images create a type of movie. the major consideration for frame rate is enough time for the eye to adjust to the new image, and to move. however even eye adjustment can be affected by image content. If someone made a movie like this, there could be a couple possible story lines for people with varying perception. Interviews afterward could be compared to predicted outcomes of analysis. if there is a very intuitive logic built into the sequence someone might leave with the designed idea unintentionally thinking it is their own if they are unaware of the visual tricks being used and that borders on brain washing. |
|
|
It can be done in a single frame ad by creating some sort of logical link between two seemingly disconnected images. It can be done by manipulating analogy or innuendos. for example a man standing with two large beach balls at his feet wearing a helmet like hat with the name of the herbal health product product being sold for a woman on it. then across the image a woman is doing a tai chi move which raises and spreads her legs. that's typical. anyway i thought of that inadvertently because i watched the beach slide show in the link, so that's something to consider too. how a set of images in a pattern can make a new context for interpretation. ill now spend the next hour making a list of these possible techniques nobody will ever see. |
|
|
Anyway, I was thinking scrumpy |
|
|
(wondering what happened in the rcarty household 9th and 10th Dec) |
|
|
Hmmm. Either there's been a phase of anno-
deletion, or [rcarty] is sharing his/her account, or
[rcarty] has gone bananuts. |
|
|
That is a more than usually bizarre series of annotations. |
|
|
Actually, [rcarty]'s first anno makes a lot of sense. The second one - "ooh look, it's a penis" - is a bit of a disappointment, but hey. |
|
|
That's how ads work there's idea mechanics and surface content. The surface content is for one level of social discourse and the idea mechanics is for someone dumb to say u craazay. In this way social discourse can be manipullatables. lever age. archymidas |
|
|
You've never actually worked in advertising, have you? |
|
|
I've never actually worked. People get fucked up about idea mechanics because most people who are trying to use their ideas are using it. |
|
| |