h a l f b a k e r yGetting blown into traffic is never fun.
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Ooh, that acoustic levitation link would be the cats-ass for BattleSubs. |
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//designed to tip and partially submerge// |
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Maybe it would be better to just let them hit the ship, but have the ship detect how hard it's been hit and, if the answer is "not very", continue play. |
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But then, how are these rocks breaking up at all when hit with the laser pointer? Do they have small, electronically initiated squibs inside them? How would that affect their buoyancy? |
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Yes. Small light activated release switches. The tiny pertubations caused by the crafts' own thrust would add chaotic patterns to the resultant fragmental drifts. I figured that individual segments would be joined to each other in such a way that they displace the sulphur hexafluoride, like a tinfoil boat. When the tiniest boat breaks in half then both halves sink slightly lower than the playing field. |
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Set up would be problematic, but that's for the players to deal with. |
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But why would a small chunk float lower in the sulfur hexafluoride than a large piece? Why not higher, or at about the same height? |
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//But why would a small chunk float lower in the sulfur hexafluoride than a large piece? // |
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Picture tinfoil-like boats but made from aerogel comprised of individual lifeboats. As each section is hit it breaks into separate lifeboats. Broken lifeboats create more lifeboats when hit agiain, but the smallest lifeboats break in half and sink because the aerogel shell of the lifeboat is thin enough that, although still buoyant enough to partially sink no longer displaces enough sulphur hexafluoride to remain at the surface. |
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