Golf is a combination of bad clothes,
worse shoes and unspeakable hats
combined with unchallenging terrain.
All Terrain Golf is a real race across tough
jungle and mountaineous terrain.
The race, for it is timed, will still be a
series of short stages to represent the
holes. Instead
of greens and the hole we
have a small target that has to be hit. The
holes will be far longer, not visible from
the tee and so an orienteering skill is
required to reach each hole.
Balls will contain tracking devices to allow
them to be found in dense foliage, for the
aim is to set the course using the ball.
Unlike normal golf, the ball and 'club' will
be as per baseball. The player will heft the
ball into the air then thwack it. The rough
terrain will make a mockery of golf balls,
tees and the standard swing malarkey.
Should a swing not be possible, then the
ball can be thrown in the direction of the
previous swing-point as hard or as soft
was the player decides. Again, the focus is
on the route taken and time used (so the
futher back and out of trouble the longer
the time taken).
Should the ball not be trackable or
retrieveable, e.g. in water, a competitor's
time for the hole is added, plus the player
must continue asap to the hole as the
clock is still ticking.
The players will have to be good runners,
extreme trail walkers and even swimmers
and climbers on occasion. As tiredness
sets in, hitting accuracy and distance is
impaired.
Hard hats will be worn in case of body-line
'friendly fire'.
For pro games, players will have a cam in
the hat and be centrally tracked via GPS
and be in voice link to the ref, who will
adjudicate.