h a l f b a k e r yTrying to contain nuts.
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Take the swirly map of a person at (link) and wrap it into 3d.
Use this 3d algorithim to represent a perfect person-shape,
and then model movement around this.
swirly person shape in 2d
http://m.pinterest....560557484839656734/ [JesusHChrist, Jun 12 2013]
: ]
http://25.media.tum...RQ1rouf7po1_500.jpg [2 fries shy of a happy meal, Jun 12 2013]
Swirly Man image
http://patricktimon...ven.com/photo3.html look at bottom of page for swirly man image [JesusHChrist, Jun 12 2013]
Could build on this.
http://empaempa.git...amples/complicated/ [swimswim, Jun 12 2013]
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Why can't I get that link? |
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Oh got it now, Connan Obrien |
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You're inventing vector graphics? |
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The swirly person shape in 2d from the first link
doesn't seem to have much to do with a person - it's
mostly a series of exponential spirals (do I mean
that? Something Fibonacciish) arranged so that a
few of their curves match a few of the curves on the
face. |
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I'm pretty sure I could do better. |
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The concept of using equations to model complex
curved surfaces is [Marked-For-Deletion] widely
known to exist. |
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isn't this just "biometrics 101: face shape" ? |
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