h a l f b a k e r y"Bun is such a sad word, is it not?" -- Watt, "Waiting for Godot"
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Take a match 3 game like bejewelled or candy crush and
modify it for blind accessibility. If you did it tactile you
would be gaining research on an accessible tactile
interface for everyone. If you did it audio you would be
creating an accesible musical interface.
Each match 3 could be
an inversion of a chord. Colors
could be represented by instrument, pitch and tone could
be up and down, left and right.
I might be wrong about this but it seems to me like each
step in a match 3 game is like exchanging two faces of a
tetrahedron. Doesnt that make solving a match 3 game
like doing fluid dynamics step by step? If not, then maybe
that's another idea, to make a tetrahedral space-filling
puzzle either in 2d visual, tactile or audio display.
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