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Basically, the idea is for a 3-dimensional portable system. The power required for such a system would mean that you'd pretty much only get 30 minutes of power or so (i.e. you'd need to plug it in). Basically, it would consist of a case containing a pair of glasses. The glasses would have an LCD screen
for each eye, some low-quality speakes at each ear, and lots of cords. The case for the glasses would basically be a gamepad, once it was opened. Realistically, the glasses would probably be at least a centimeter thick and the case would be larger than a regular case of glasses. However, the system would have the advantage of giving you a very large image, unlike all the other portable systems. This type of system would be quite nice for a portable gaming system but the cost for producing it would necessitate making it a full-fledged computer system. However, using 2 separate LCD screens would have the advantage of allowing for a portable 3d system. Rendering each image twice would mean a much higher CPU usage.
Wearable Computers at MIT labs
http://www.media.mit.edu/wearables/ Some stuff on wearable Visual Display Units [yamahito, Jan 29 2005]
Microvision
http://www.microvision.com/index.html Maker of retinal scanning displays -- I think this is what [smurfdew] is talking about. [tiromancer, Feb 19 2005]
Like this?
http://letmegooglet...display+glasses&l=1 [Voice, Nov 21 2008]
[link]
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Ya know, this would probably be really bad for your eyes. |
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Hmm... I'm just wondering how the eyes would cope with a 3d world where everything is in focus. Either without a problem at all, or as a migraine-inducing eyestrain excercise in pain, I suspect. |
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There's an MIT lab on wearable computers that have interesting information on VDU eyewear... |
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I really like the way the 3-D graphics are a logical byproduct of the miniaturization. The technology isn't quite there yet. [+] |
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...and where is the CPU, RAM, Soundcard, Harddisk, and interface ports/disk drives? Sorry, given the exiestence of wearable computers already and the above mentioned issue, no bun. But no bone. |
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I reckon it's permissable to post ideas that rely on technologies that we don't have, but are likely to develop soon. Don't know if there's any concensus on that. |
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[Wagster] That seems to be the case, which is going to be nice when I post my 'nanotech headphones' idea later. |
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Also, the inclusion of three dimensional UI is what sells this idea for me. Makes much more sense than the standard 2d Ui. |
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[agd] I think by the time we can set this up, most of the wiring could be gone (wireless displays are fast becoming a reality). Also, will these glasses be semi-transparent or opaqe? |
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5th Earth: CPU, interface, etc. is within the glasses case. The case is not a traditional glasses case. The glasses case is basically a hollow PDA...sort of. |
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I've seen something about glasses with lazers reflecting off the glass surface and back into the eyes to super impose images with normal sight, suppose to be ok on the eyes. If you were to use the LCD (which are heavy, should go with OLCD if anything) then you are stuck only seeing the game.
As far as focus and the the eyes dealing with the 3d effects, please 3D tech has been around for years, the human brain can put up with a lot, 3D movies work the same way this would except the images are already seperated.
And for computer time, you are only talking about twice the video feed, just half the frame rate and you're set. |
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This is an old post, but my suggestion would be gloves with sensors in them to allow interaction with the 3d UI. |
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I would say this is pretty baked. The glasses you mention are called HMDs (I would recommend i-Glasses, around $1000 for the 3D PC version). You will need an NVidia card with the commercial 3D drivers to get most of your favorite games in 3D (trivial once you install the drivers). |
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Making it portable might be a cool marketing idea, though. The closest I've seen to a portable 3D system was a shuttle PC with an NVidia quadro (you can also get a laptop with a Quadro chipset). |
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eye-focus trackers in the glasses can determine what
you are looking at, and adjust the focal length of the
virtual lens accordingly, giving a much more realistic
3d feeling. |
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