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3D Bowling
Bowling brought into the third dimension. | |
The game takes place around a circle. Pins of varying height are placed close together within the circle. The goal is to knock over as many and the most valuable pins as possible by throwing a heavy-ish ball. Hitting the ground is an automatic zero. You may not throw from inside the circle. You may only
hit the heads of the pins. Other than that the scoring and turns are pretty much the same as bowling.
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Annotation:
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Well, I'll go first, then. Other than "2D", "takes place
in a circle," "the most valuable pins," "hitting the
ground," "you may not throw from inside the
circle," and "only hit the heads of the pins," I think I
have
it. Oh, and "Bowling brought into the second
dimension." (Instead of the first?!?) |
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Thought this was going to be a variant on table hockey. Does anyone else remember table hockey? Thought not. |
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//Thought this was going to be a variant on table
hockey. // |
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It might be, if only we could tell. |
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Normal bowling occurs in normal space, i.e. in 3D. So presumably 2D bowling would occur within a plane. Using the whole plane (like a variant of table hockey) would make it too similar to normal bowling, so it must mean that within the plane, one line forms the ground surface: along which the ball (i.e. disk) rolls. This could be simulated using one-inch thick plywood cut-out pins and bowls, sandwiched between two sheets of stiff plexiglass mounted vertically, one inch apart. Presumably the number of pins knocked over would depend only on the initial velocity of the ball (i.e. disk). |
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In a 2D environment, the ground would pretty much
be the only plane possible. So, how you do not hit
it? Still a little fuzzy for this old brain. |
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I need to learn the art of submitting vague ideas and
letting other HBakers work out the details. |
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I actually read the idea (although not the title) as something more akin to marbles, but airborne. You throw the bowling ball in, it knocks over pins, and must end up outside of the circle on the far side without hitting the ground. |
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I'd pretty much ignore the last line, since if the pins have different values and heights the scoring system is significantly different from bowling. My guess is that this was to include the use of strikes, spares, and frames as the structure of the game. |
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Do we have any other guesses out there? Anybody? |
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[21Q] The suspense is killing us! |
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Sorry if my idea is too vague. Let me see if i can clear up some confusion |
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Yes, of coarse bowling takes place in normal 3D space. The way I see it bowling is a "1D" game because it takes place in a line like way. The ball moves forward and hits a pin which hits another pin and so on. The same way billiards is a "2D" game because it largely works in a plane like way. So if I say 3D billiards you don't think "But it's played in normal 3D space" but instead about a room of balls in zero gravity or what have you. |
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The reason that the pins have varying height is that in 2D bowling there in an additional vertical axis. The idea is that now you must account for height as well in aiming. hitting the ground equates to hitting the gutter in normal bowling. |
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The reason 2D bowling is played in a circle is so you have a 360 degree choice of shot as this is more multidimensional. The "you may only throw from outside the circle" rule equates to not being able to throw from inside the ally in normal bowling. |
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Having read 'Flatland' I think we all need to agree on what we mean by 1D and 2D and 3D. |
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In 1D bowling, all the action occurs on a single line, from which it is impossible to deviate. So the point-bowler pushes the point-ball down the line, until it hits one or more of the point-skittles, each of which continue to stay on the line, as there is nowhere else for them to go. Getting a strike in 1D bowling is just a matter of pushing the 'ball' far enough. |
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In 2D bowling, a 'ball' is sent along the plane, colliding with any skittles that may be in its trajectory - applying spin onto the ball might allow it to follow a curved path. |
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In 3D bowling, you bowl a ball down a lane and hope that it will collide with all the skittles at the end - the third dimension just fleshes things out a bit, the action is equally exciting if viewed top-down, as with 2D bowling. |
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In 4D bolwing, a hyper-bowler sends a hyper-sphere down some kind of tesseract, intending it to intersect with a series of mega-skittles - it's all a bit complicated...but it does lead to the possibility (which I think is what you're talking about...) |
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How about playing this game in space, changing the skittles to spheres, arranged in a sphere, and having to 'bowl' from the outside of a much larger, notional sphere? As the bowling ball comes in, it collides with one or more of the skittles, scattering them off into space, leaving other ones behind, spinning gently in the night. The best players would need to pick off skittles in such a way that they collided with other skittles and took them out of the 'ring' as well. |
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I think the addition of some kind of orbital mechanices (i.e. gravity) would be pretty cool as well - so you'd have to consider gravitational effects on your tradjectories. |
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Seems to me that regular bowling should be
considered 2D, while this should be 3D. |
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Since it involves throwing the ball out without it
touching the ground, there's clearly three dimensions
in question. |
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Sounds to me like the players stand outside a large circle, and aim to knock over the skittles on a table in the centre. |
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If your ball hits the table or lands inside the large circle then it counts as a foul. |
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Alright, would 3D bowling be a better title then? |
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//a stationary set of circle, pins and ball // |
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Sounds extraordinarily boring when you put it that
way. |
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Basically a cross between skittles and a coconut shy, thinking abut it, but a bit more complicated, what with the fouls and all. |
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Definately 3D, just on cylindrical co-ordinates (axial, radial and angular, or up, out and round). |
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//All these questions must be answered.// |
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As they surely will be, somewhere, somewhen...at
the
Half Bakery. |
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I like the sphere idea in space. The object would be to get
as many spheres as possible to leave some demarked
boundary. Perhaps a dodecahedralish arrangement of pins
to
begin with and you push the ball at them; a perfect throw
will surely make all the pins leave the boundary and thus
effecting a 'strike'. |
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I'll take that as a yes then skrewloose. One vote is good enough for me. Changing it to 3D. |
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//Perhaps a dodecahedralish arrangement of pins// |
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