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It needs the full 3-D experience with the whole situation rendered and the airplanes seen far away in various silhouettes. Add pre- and post-attack briefings in some cases and some cases where you're just thrown out there in the middle of an attack without warning. Various types of AA guns with their own advantages, quirks and flaws. Sometimes you can be posted on a ship and have to deal with the movement of the ship and sea. Sometimes you get a targeting computer or an offset provided by one. |
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How about a historical style video game evolution? I like that! Tag the series with the year it's modeled after. |
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Flak Blaster 1978 (basically Space Invaders) |
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Flak Blaster 1985 (styled after whatever the top air raid game is) |
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And check this out, that's the name. There is no Flak Blaster video game. |
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So the idea for a mythical historical game series. |
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Thank you for the inspiration V! |
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Instead of a series, have the game itself "evolve" in quality/age. Starts off "ancient" as described, then as you get further through (based on score or time or both or whatever) it progresses, so by Level 25 (or whenever) you're now playing a full photo-realistic 3D FPV with weather & everything. |
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Whoa, okay. That's the new idea. |
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Thanks.
Further thought: planes get newer as "game style age" gets newer (matching times obvs...). So you won't (eg.) get an F22 on the late-'80's side-scroller level. |
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Hey, can I just ask AI to program this? |
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