Take the swirly map of a person at (link) and wrap it into 3d. Use this 3d algorithim to represent a perfect person-shape, and then model movement around this.-- JesusHChrist, Jun 12 2013 swirly person shape in 2d http://m.pinterest....560557484839656734/ [JesusHChrist, Jun 12 2013] : ] http://25.media.tum...RQ1rouf7po1_500.jpg [2 fries shy of a happy meal, Jun 12 2013] Swirly Man image http://patricktimon...ven.com/photo3.htmllook at bottom of page for swirly man image [JesusHChrist, Jun 12 2013] Could build on this. http://empaempa.git...amples/complicated/ [swimswim, Jun 12 2013] Why can't I get that link?-- JesusHChrist, Jun 12 2013 Oh got it now, Connan Obrien-- JesusHChrist, Jun 12 2013 You're inventing vector graphics?-- theircompetitor, Jun 12 2013 The swirly person shape in 2d from the first link doesn't seem to have much to do with a person - it's mostly a series of exponential spirals (do I mean that? Something Fibonacciish) arranged so that a few of their curves match a few of the curves on the face.
I'm pretty sure I could do better.-- MaxwellBuchanan, Jun 12 2013 The concept of using equations to model complex curved surfaces is [Marked-For-Deletion] widely known to exist.-- MechE, Jun 12 2013 ^ & ^^.
isn't this just "biometrics 101: face shape" ?-- FlyingToaster, Jun 12 2013 random, halfbakery