h a l f b a k e r yBite me.
add, search, annotate, link, view, overview, recent, by name, random
news, help, about, links, report a problem
browse anonymously,
or get an account
and write.
register,
|
|
|
|
I like several ideas here, one is the farm robot, I wonder what kind of patterns would emerge from that type of planting. |
|
|
I would imagine rather chaotic and fruitless, without meaningful input from the designer telling you which bit he put in backwards. |
|
|
Given the intrinsically dangerous nature of
many of the ideas, plus the fact that many
would be mutually incompatible, simulating a
rapidly expanding sphere of superheated
ionized gas wouldn't be that difficult
|
|
|
There would of course need to be plentiful
warning signs for different areas of the
"world" such as "BEWARE! No Conservation
Of Momentum beyond this point" or "Jam,
Bees and Banjos Zone. Wear protective
clothing". |
|
|
It could be good for testing society-scale ideas like a new electric car infrastructure. |
|
|
The problem is that, since it's by definition a
simulation, the results are only going to be whatever
they're preprogrammed to be. This idea would only
work for things that are testing human reactions, and
even then the results would be invalid due to the
overwhelming participant bias that such a scheme
would necessitate. Besides, there's already such a
mechanism in place for evaluating human reactions to
half-baked ideasand you're looking at it. |
|
|
This could be interesting, even as a PC game. I could see groupings of ideas with zones where the user has to figure out what each invention does and how it interacts with the local physics to solve puzzles. A whole set of rooms dedicated to clocks, various crazed forms of transportation in random directions, etc. |
|
|
RayfordSteele, That's right, ideas about everything can be tested. Ideas about social networking, collaboration ideas, mechanical ideas and I admit some things couldn't be duplicated in a virtual world but wouldn't it be worth it to see our ideas come to life somewhere? |
|
|
I might actually engage in second life if someone baked this. |
|
|
'wouldn't it be worth it to see our ideas come to life somewhere?' |
|
|
Sounds like a recipe for disaster, but in a good way. |
|
|
As is my wont as a hyperimaginative, I often conceive of
and sometimes refer to the the Halfbakery as a
(meta)physical facility, like some sort of vast education
and research institute in the sky. Perhaps it is my personal
Unseen University allegory. I picture it as a place with
innumerable departments and wings, studies, halls,
laboratories, and proving grounds. There is an
experimental sporting pitch, a bombproof mathematics
department, a collapsible physics building, a quiet, airy
conservatory, and there are any number of personal
offices, each furnished with their own oven, where 'Bakers
can cook up their ideas. This idea falls neatly into my own
unique... <Patsy> "Idiom, Sir?" </Patsy> Yes, my own
unique idiom. |
|
|
// a recipe for disaster, but in a good way // |
|
|
[marked-for-tagline], natch. |
|
|
[+] Welcome to our world [Glykavro]! ( I rarely know the *mechanics* of some things, but love to throw those ideas out there!) |
|
|
Thanks [xandran] for the welcoming comments. |
|
|
How do we know that we are not already living in someone else's Halfbakery virtual world? If such a realistic simulation could accommodate a broad range of ideas, then perhaps we are unwitting participants in such a complete simulation. |
|
|
<Agent Smith turns to stare at [tumblewit]> |
|
|
'someone else's Halfbakery virtual world?' |
|
|
The next question is whose? |
|
|
as it happens, I am launching a virtual world in just a
few weeks. While creating HB physics maybe more of
a challenge than our physics engine can handle, there
are several really nice bars :) I will no doubt find a
way to product place it here somewhere :). |
|
|
no kidding? Where can I find your world? |
|
|
I've added the link -- please note this a prototype
and not live yet -- i.e. it's a virtual virtual world :) |
|
|
Avoid the stores, but check out the Theater and
Aqua (second floor) |
|
|
you guys seriously need to move to HTML 5, or at
least Flash. When a web site needs me to install a
third party plugin just to see it I typically close the
window. |
|
|
what browser are you using, Voice? you typically
should not be seeing the plug in, but we haven't
tested all the browsers yet. |
|
|
Crashed here. Using IE8. Plugin asked for here as well. |
|
|
ok, I'll take a look and post an update, thx. Any
meaningful engine will require a plugin for
browsers (obviously Flash is one too). HTML5 is
nice in theory, but that is a ways out from being
sufficient. We will likely support Flash when our
engine supports Flash, which is actually not too
long from now (we have internal Flash prototypes).
Our launch will probably more so
focused on tablets, not browsers (though
browsers will be supported too). I've had almost
no issues in Chrome, but we've done no
meaningful testing with IE or Safari yet. |
|
|
Chrome crashed too, after about 5 minutes of the
loading screen, on a corporate net connection. |
|
|
System:
OS: Windows XP Service Pack 3 (5.1.2600)
CPU: Intel(R) Core(TM)2 Duo CPU E8400 @
3.00GHz, count: 2
Physical RAM: 3548 MB
Addressable RAM: 2048 MB |
|
|
D3D9:
Renderer: Intel(R) 4 Series Internal Chipset
VendorID: 8086
Driver: igxprd32.dll 6.14.10.5082
VRAM: 64 (via fallback) |
|
|
OpenGL:
Version: 2.0.0 - Build 6.14.10.5082
Vendor: Intel
Renderer: Intel Eaglelake
VRAM: 64 (via fallback)
Extensions: GL_EXT_blend_minmax |
|
|
Unity Web Player [version: Unity
3.5.3f3_044362ab147f] |
|
|
webplayer_win.dll caused an Access Violation
(0xc0000005)
in module webplayer_win.dll at 001b:0427a893. |
|
|
Error occurred at 2012-07-18_154012.
C:\Documents and Settings\bteegar2\Local
Settings\Application
Data\Google\Chrome\ Application\chrome.exe, run
by bteegar2.
52% memory in use.
2048 MB physical memory [1670 MB free].
0 MB paging file [0 MB free].
2048 MB user address space [555 MB free].
Write to location aaca2000 caused an access
violation. |
|
|
[bigsleep] -- the future is definitely HTML5 (for
browser support) -- but it's truly not quite there
yet. Unity (the engine we're using) is actually
quite popular, and will be offering full Flash
support shortly, so we may use that when
possible. (I'm sure at some point they will offer
HTML5 as well) Also, the version we have up there
is highest res possible for now, we will likely have
a range of smaller res versions for production
browser support, that will certainly shorten
download times -- we're talking just about half a
gig now all told, and growing. But a typical nice
IOS game is a gig or more. |
|
|
I added a couple of videos for those who have an
interest and can't download (and for those who
want to brave it, note again it's not quite alpha) |
|
|
well, if jutta would permit, I know what to call the
coffee shop :) |
|
|
without going in too much of pitch, the concept is
SecondLife with games (including by third party
authors) -- so in fact, a completely separate game
with all kinds of physics or what not can be tied in. |
|
|
guys -- I'm taking down the links as launch gets closer
-- will post updates eventually |
|
|
can you only vote once? [hb++] |
|
|
I could see a whole host of puzzle games involving trying to get FarmerJohn's clocks restarted / running by trying to integrate various pieces. Transportation utilizing the Orbit, an Archimedes Screw tractor, a goldfish bowl, and a Hullaballoon. Perhaps even some races in very random vehicles. Giant kaleidescopic stained-glass windows that rotate, a Schrodinger's Toilet Seat puzzle, god it would be awesome. |
|
| |