First time you enter the app it leads you through a sequence
of
recording your clapping with different levels of enthusiasm.
Same with laughter and sighing, oohs and aahs, curses and
bravo. For sports teams you could listen to a crowd's song
and
join in with your voice. There are also coughs.
And of
course
there are sets of defaults for male and female voices.
TV programs, zoom meetings and whatsap discussions give
you
a code say 15-372. You enter the code, and at the end of
the
concert press BRAVO! or STANDING OVATION, and your voice
is
added to the others watching now.
With the hands-free edition you simply clap or laugh and a
short signal is sent to the server.
In order to avoid the delay, which would make the response
sound awkward to everyone else (and to you... you just
clapped but hear it only after a second),
we overcome that by having the source of the clapping
sound from your client app, and the
amount of clapping is based on the previous responses of
everyone.
The first clap will be heard (when YOU clap) with
all the participants as a default, but the next time you will
hear only
the number of people that clapped around the time you
clapped. So if you're the only one who laughed at a certain
point, on the second time of the program, only you will hear
yourself laughing. But if next time someone else presses
laugh, they'll hear two voices.
A laugh/clap recognition mode would make it hands free.
A version which simply sends the signal directly, despite the
inherent delay, could be tried with sports games and
concerts,
and possibly, if it "works", would be adopted by the TV
stations
as a way to have remote live almost-real-time responses
heard
by everyone, instead of canned laughter.
This way they could also recieve payed-for live laughter
replacing the "Laugh!" signs in the concert halls.
For sports, this is a way to yell and curse, and jump up and
down visually. In addition to the audio, you are requested to
record yourself jumping up, giving a finger, or V, etc. This is
added to a picture of "you" in the crowd, with your face.
Creating a "virtual crowd" with the real number of
spectators,
responding (sadly with a small delay) to the game.
Unique or standard laughter could be bought by people.
A special mode for political meetings could allow heckling.