h a l f b a k e r yNaturally, seismology provides the answer.
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real-life racing in people sized cars on 6 lane tracks. each lane has its own power supply. cars have no brakes or mirrors or namby pamby stuff like that.
the rubber track gets laid anew on each occasion, different lay-outs, more or less straights and curves and those neat cross-over things and
humpy pieces.
rules will have to be devised to stop cheating or to promote it which ever you prefer.
this is a team game one member gets to drive and the other powers the car by remote control at the side of the track. Change at half time and get to drive in the other direction.
every year in uk, it is said, 5 people are injured by scalextric related accidents. thats not many is it?
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I've never heard the word "scalextric" before. This is slot-track racing? I'll try it if you leave out the chicanes. |
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Will you suddenly hit a giant lego block somebody pushed onto the track? |
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persuade him to try it - a new experience! |
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Personaly I would feel a greater sense of loss if they had died as part of a UN force. |
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How *on earth* do you get injured by playing with slot cars? |
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They can fly of the track |
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You know, this probably sounds a lot more fun than it would actually be. The way this stuff scales, full-size cars would have to go dangerous wicked fast (maybe someone with better math can calculate), and it would be mammoth heavy power plants instead of the cute little power boxes. What made those little slot cars I used so much gol-darned fun was the way they whip-saw around the turns and through the chicanes, things that real race cars couldn't actually do, relative size-wise. I'm afraid the full scale version would feel horribly tame and slow, by comparison. |
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I once saw that slot cars/scalextrics go the equivalent of 280 m.p.h. I would think that half that fast would be sufficient to make this fun. That could certainly be done in a standard-sized engine compartment. + |
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What exactly constitutes *driving* besides just riding along? |
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