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This places an intentional delay on each outgoing and incoming packet. The length of the time delay depends on the mission being simulated. For a moon mission, a second and a half each way should suffice, making almost-real-time services like videoconferencing, chat and IM almost tolerable. Users
simulating more far-flung missions will likely stick with email and the like, and experiment with more batch-oriented ways of browsing the Web.
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This is going to make people playing Second Life look even more awkward than now. |
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In real life or in the game, or both perhaps? |
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I was thinking along the lines of something involving
UFO-flake apprentices. |
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