h a l f b a k e r yIt's the thought that counts.
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Instead of a mechanical sculpting input,
one could input to a CGI program by
mounting three (or four or six, or
eight...hey, finally a use for that old
tetrahedron) cameras to map the xyz
axis inside a "sculptor's box" and, by
using a program that determines hand
position, deform CGI models.
A
transparent screen could be added that
projects a view of the image being
worked inside the box superimposed
over the hands. Not tactile, but then,
neither is drawing on a Wacom tablet. I
believe there already is a kind of hand-
position/gesture-recognition password
software.
See also: Sculpting Bulb
http://www.halfbake...ea/Sculpting_20Bulb [cloudface, Oct 04 2004]
ReachIn VR system
www.reachin.se [cowtamer, Nov 20 2006]
[link]
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I would envision the model being mounted on something like a potter's wheel, so it could be turned to different angles. |
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