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I like to dabble and play around with wood projects on occasion. I have two problems with this, though: 1) I suck horribly at it, and 2) I'm not about to invest a lot of money into wood shop equipment in order to do something I suck at.
So I thought it would be interesting to have a Virtual Wood
Shop computer program, where I can play around to my heart's content. VWS is a complete shop with all available tools and equipment, including the big stuff like joiners and table saws, etc. Also, the shop has supplies available - assorted nails, screws, other fasteners, glue, clamps, the whole bit.
There's a materials inventory, where you select your wood and other materials for your projects. There is a projects section that gives you details of some sample items to create, to get you started (or you can work freeform). Lastly there is the workbench, where you do your building.
You use the software just as you would use a real wood shop, except of course you manipulate the materials and tools using your mouse and keyboard. Nothing is automated. When you cut a board to length, you have to measure, mark and saw it. An optional undo function will let you correct mistakes, but its use is highly frowned upon.
There will have to be some allowances for gravity and positioning of materials - so that when you need to nail two boards together, you can mouse-position one board to the other, then when you let go to get the nail gun, the board will stay where you set it.
As you build projects, you can save them for later viewing, replay the assembly, and print out the plans so that you can create a real version of the project (if you think you've advanced to that level).
Microsoft's entry into the genre, MS-Wood, includes an optional assistant named Taper, an animated tape measure character that pops up to help on occasion. "It looks like you're trying to make a dado cut..."
I know many of these functions are covered by CAD software, but the idea here is to focus on the process of manually creating something.
I'm much more likely to actually produce something that at least vaguely resembles the intended item by using a virtual system than I would in an actual work shop. Folks in similar circumstances would probably feel likewise. If you're good with wood and can really do this sort of thing, then this isn't a program for you.
Perhaps Norm Abrams would lend his face to the box cover. "New Yankee Virtual Work Shop"...
[A bit of a truck with the category here - the presumption is that any simulation is a 'game'. I don't believe that is always true - this is not intended to be a game.]
(?) A little something extra
http://www.halfbake...a/Plug into the USB http://www.halfbakery.com/idea/Wood_20scent_20air_20freshener_20_26_20alarm#1089741103 [GutPunchLullabies, Oct 04 2004, last modified Oct 05 2004]
[GPL]'s link fixed
http://www.halfbake..._20alarm#1089741103 [angel, Oct 04 2004, last modified Oct 05 2004]
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Damn, I'd forgotten how much I liked this idea. Thanks for bringing it back. |
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+ This is a very good idea, especially because its possible and practical. Why does it not exist yet? (And why all those fishing simulators?) |
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Considering cost of tools, wood, hardware, and shop space, this would be a great way for beginners to get into woodworking. After using the software you would have a better idea of which tools are essential to have, what designs are practical, and how to go about building a project. |
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Most 3D rendering programs have a lathe function that allows you to turn a semi-profile into a 3D object. So I guess the technology is there. |
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How are you going to recreate that special smell of sawdust and wood glue, though? |
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Good, but *only* if it ain't made by Microsoft. |
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Nice idea, and one that I would have used quite a few times now.. I would also propose that woodworking is not the only forum.. |
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Building arbitrary objects using traditional glass methods would be nice.. |
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Howabout building a virtual room where you have such abilities as cutting, joining, bending (think metal and glass) and polishing.. Add to that dynamic lighting and you have scored in my books :) |
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<comment _had_ to be made> MS Wood (tm) ROTFL.. First "Expansion Pack": MS Viagra (tm) </comment _had_ to be made> |
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// What about electronics? // |
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Sure... it could be part of the whole Microsoft Shop productivity suite. |
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There are virtual electronic circuit programs. Glass blowing might be interesting, but why not just "carve" your object out of a block of glass? |
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MS-Wood could have add-on kits. Say, a kit for building violins, with the appropriate woods, varnishes, volcanic ash, speciality adhesives, hygrometers, and accessory hardware (strings, tuning peg handles, etc.) |
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The wooden boat kit, cabinets, MS-Wood Stickley Edition . . . |
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There could be an open source version too but it'd be hand tools that you have to sharpen first. |
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Good, because I missed it first time around due to not being born yet, and it's excellent. |
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For those who think everything *should* be a game (having duly noted your objections Waugs), maybe you could progress through levels, starting with the old cheeseboard school project, right through to a nineteenth century Shaker dwelling that would make even Norm gasp in wonder. |
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Speaking personally, I think something like this would make me want to rush out and start investing in lots of expensive second hand tools right away. If I had shown any skill at woodwork, I would have liked to become a cabinet maker. I watch NYW with the same lust for possession my fellow engineers experience watching Top Gear. |
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I agree with dag there. Now, as for open-source, that's really the only way this would get all the right features, because MS would first sell it barebones and buggy, then they'd make ya buy MS Wood SE 'updated and improved', just to get the features you really wanted in the first one. All the while costing you many monies. |
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The open-source community would refine it constantly (as there are many programmers who also love woodworking), release many updates for free, and make the pseudo-final version available, if not for free, then for a trivial sum, unlike MS (I call it the pseudo-final version because open-source software gets updated, improved, and feature-enriched nearly round-the-clock, as some here already know). |
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Now, as for reposting. I didn't even know it could be done. How do ya do it? I've killed maybe one or two that I felt regret over, but my real concern is deleting something later that I wanna resurrect. How's it done? Are the instructions in that pesky help page again? I read that already...(reading help page again)... |
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// ...the fact still remains, your masterpiece created in virtual land will never be touched, caressed or have the physical satisfaction that fine woodworking brings. // |
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Yes, this is true. If one has the ability to produce actual stuff, one should be actually doing it and not using this program. |
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galu, please, Microsoft bashing is old, tiresome, and degrades your credibility. |
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Okay, how about MS-neutral Open-Source Community-praising? |
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I've always wanted the Virtual Blacksmith! |
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Anybody started a woodshop simulator yet? |
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I want to build some good stuff now that I've started a little bit IRL |
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Warning: Not for experienced woodwokers (i know you already said that, but i have a different reason). i used to be pretty good at pinball. since playing space cadet pinball on the pc however, i suck at the real thing. if this extends to this simulation a big warning would be needed on the packaging and possibly an 'are you sure you are crap at woodworking?' box when the program starts. this could cost someone their job. + |
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Marvelous!
No noise (you can adjust the volume),
No mess,
And you get to keep all your fingers attached. Well, all the fingers youve started with. |
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The problem here is that if you lust after becoming a cabinet-maker or even just a bit handy with wood, the best thing to do is get on with it. CAD software has it's place, but you cannot LEARN from it, woodworking like most crafts can only be learnt by doing. Don't let NYW fool you, a $100,000 shop can do some things that $1000 of second hand tools and a bit of ingenuity can't, but not that much. Get your hands dirty and smell the sawdust! |
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and if you stick your thumb the wrong way through the
rotary saw there is lots of simulated blood shooting out
and your score goes down? |
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rmt - there is no 'score'. This is not a game. |
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// if you lust after becoming a cabinet-maker or even just a bit handy with wood, the best thing to do is get on with it // |
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Agreed, wagster. However, this is not intended for people who lust after becoming a cabinet-maker. |
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Both of these points are directly addressed in the body of the idea. |
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"How are you going to recreate that special smell of sawdust and wood glue, though?" |
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See link! Just make it a peripheral! Synergy! |
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I love this idea. I have been thinking about it myself from
another angle... 3d design. I had not taken it this far! A
simulation experience!
I was thinking of a virtual shop as the basis for a 3d
design program. Then anyone that can use wood tools
could also easily create designs! CAD, PDF, scale model
plans, export.
Other features would allow adjustments to a virtual
crafting piece, or structure.
You would be creating a design starting with the
dimensions of real wood. Having real detail like kerf from
cuts means the end product model could be more
accurate.
UNDO, FREE ! Discover that you need to do steps in a
particular order! Back out and the reapply the steps , or
go back in history and insert a cut, drill a hole, or prime
without taking the piece apart. |
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Constrain to using only tools I have! Then I know I can
make the piece.
Using a virtual shop for design means I start with
simulation of real wood in real dimensions.
I will know what to ask for when I get to the lumbar
yard.
If it's really advanced I could try out out different grain
alignments, wood type, and grade would affect a project.
Boards could be simulated down to knots, warping, and
splits.
Using a virtual wood shop means that if i build something
with it then I or someone I hire could actually build it
using the same steps i used in the virtual shop |
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Optional features you don't have to use would let you
improve a design and integrated tips could suggest
improvements, and next steps. Improvements to cut list,
markings for wood alignment, joining options, structural
evaluation of pieces, glue options, building codes. |
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Both electric and manual tools! I don't have a wood shop,
I have a collection of tools i have to set up ad-hoc. I find
making cuts with hand tools is sometimes faster and
certainly quieter than getting out the electric tools. |
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NOTE: In a real shop use safety equipment. This includes
eye and hearing protection! |
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I'm a software developer mainly for web mobile and
distributed applications. I'd be interested in working on
this project part time if others are interesting in
development, specification,testing, documentation, etc.
I'm going to see if this might be possible using a game
engine like Unity. |
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" when you let go to get the nail gun, the board will stay where you set it " |
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Nuh-uh. No way. Not until you level up and find the clamp tool easter egg. You should have to do three things with two hands like all of us who play at wood without the proper tools. |
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